Our Users Say
||Awaiting 5 votes...
|Combined User Score
MobyRanks are listed below. You can read here
for more information about MobyRank.
I thought it was an easy game to grasp and the graphics/sound were good.
I guess this is offset by the occasional scarfing of the last bomb on the screen as your lifeless Jumpman tumbles towards the bottom. If he happens to hit the final bomb on his way down, the level is cleared and your life is spared. When near either edge of the screen, you can sometime trigger a bullet that hasn't floated onto the screen yet, adding strategic depth. High scores for both overall score and highest bonus score (rewarded for completing levels quickly) are recorded to disk for bragging rights or dork points, whichever you feel is more appropriate. So when you feel like spending a little time reliving your 8-bit childhood, load up Jumpman and take yet another crack at that leaderboard.
Jumpman was well ahead of its time and the excellent level design and gameplay still hold up well today. There's nothing flashy about it but clearly the developers put a lot of emphasis on the fun factor and for a 1983 game it's seriously impressive how much variety is on display here.
Wer ein auf längere Zeit interessantes Geschicklichkeitsspiel zum kleinen Preis sucht, trifft mit dem etwas betagten Jumpman sicher keine schlechte Wahl.
There's a reason that Jumpman has become such a beloved home computer classic from the 80's and it won't take you long to find out why that is. Sure, it's not as flashy as other games from the time period and the control can seem a bit unfair at times, but when you get past these few minor inconveniences and get to the heart of the game, you'll realize that it's got one of the most addictive qualities you'll ever come across in a classic computer title. It's safe to say that if you're a Jumpman fan, you'll find that the game is still just as much fun as it ever was. And if you've never played the game, now might be a good time to see why so many classic computer fans still hold this game in such high regard.
There's a perfect example on the very first stage. There's a small raised area at the bottom. Jump off it and you land in good health. Walk off the edge and you die, despite a shorter drop than when you jumped. You get a generous bunch of lives with which to get used to the game's foibles, but with so many better games available there's not much reason to make that extra effort.