Jurassic Park

Published by
Developed by
Released
Platforms
Critic Score User Score
Amiga
79
3.6
DOS
71
3.3
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Description

A game based on the hit movie Jurassic Park.

The game starts just after the T-Rex pushes the visitor's van into it's pit. You play the role of Dr. Alan Grant, so you have to find Tim and Lex, take them to the Visitor's center and get everybody out of the island. But this time it won't be half as easy as it was on the movie.

The game is split in two missions, played in two different ways. The first mission is to take Tim and Lex back to their grandfather and is (almost exclusively) played from a top-down perspective. The second mission involves getting the power back on line and returning alive, so everybody can leave the island and is played like a FPS (First Person Shooter).

Screenshots

Jurassic Park DOS Intro screen
Jurassic Park DOS Windowed FPS
Jurassic Park DOS Title screen
Jurassic Park Amiga These nasty little buggers are on the loose

Alternate Titles

  • "פארק היורה" -- Hebrew spelling
  • "JP" -- Official abbreviation

Part of the Following Groups

User Reviews

A unique hybrid classic that unfortunately vanished into oblivion. DOS Roger Wilco (1099)
A great all round game that mixes the thought provoking fun of an RPG with the great gameplay and fun of Doom. DOS Ciaran McNally (3)

Critic Reviews

ASM (Aktueller Software Markt) DOS Nov, 1993 11 out of 12 92
Amiga Dream Amiga Jan, 1994 92 out of 100 92
PC Games (Germany) DOS Nov, 1993 90 out of 100 90
CU Amiga Amiga Feb, 1994 87 out of 100 87
Pelit DOS Jul, 1993 80 out of 100 80
PC Games (Germany) DOS Mar, 1994 79 out of 100 79
ASM (Aktueller Software Markt) Amiga Feb, 1994 9 out of 12 75
Amiga Power Amiga Jan, 1994 71 out of 100 71
Amiga Format Amiga Jan, 1994 70 out of 100 70
Amiga Joker Amiga Jan, 1994 65 out of 100 65

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Trivia

Differences to the movie

Story elements were lengthened and beefed up by adding many elements from the original novel that did not appear in the film.

Passwords

The level passwords (for replaying a level) were usually different (probably random) each time a new game was started. The player could see these on the screen briefly after the completion of a level.

Information also contributed by Vance
Contributed to by Casualty (725) and *Katakis* (37896)