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Karateka

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Description

The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success.

Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.

Screenshots

Karateka Atari ST Mr. Red Hat is the next
Karateka DOS Evil Warlord Akuma and Princess Mariko (CGA)
Karateka Amstrad CPC Introduction Story (in French)...
Karateka Atari 8-bit Warlord Akuma and the captive Princess

Alternate Titles

  • "Karateka Classic" -- Android title

Part of the Following Group

User Reviews

Unforgettable game with pioneering graphics Apple II Frecklefoot (191)
Do you hear the grasshopper at your feet? Commodore 64 Terrence Bosky (5235)
A classic that demonstrates how well a story can be told with no words. DOS Ray Soderlund (3500)
Kickin' run to the right karate game DOS Terrence Bosky (5235)
An Unforgettable game. DOS Jim Fun (222)

The Press Says

Techtite Apple II 2000 5 Stars5 Stars5 Stars5 Stars5 Stars 100
The Video Game Critic Atari 8-bit Mar 08, 2003 A- 91
The Atari Times Atari 7800 Mar 31, 2014 25 out of 100 25
The Video Game Critic Atari 7800 Jul 28, 1999 F 0

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Trivia

Akuma

"Akuma'", the name of the evil warlord in Karateka (and many other games featuring a Japanese bad guy), is a Japanese word that roughly means 'devil'.

Akuma Castle

The Akuma Castle that appears at the beginning, seems to be inspired by the "Himeji Castle" that really exists in Japan, near Kyoto. Search on Google or Altavista Image Search for "Himeji Castle" and you'll find pictures of the real castle.

Apple II version

The Apple II version of Karateka came on one single-sided floppy disk. However, by booting Karateka up on the opposite side (Side Two) - the game would still load, but now the game was upside down. A visual gag on the part of someone at Brøderbund most likely.

Atari 7800 version

For the Atari 7800 version of Karateka, the end label on the cartridge was unusual in that it featured square corners instead of the usual rounded corners. This was one of the only (if not the only) games to do so.

Cliff

It is possible to fall off the edge of the cliff in the first scene if you back into it.

Engine

The game's engine would be later used in Prince of Persia.

Text files

Most of Karateka on the PC is made of editable text files. You can modify the game by changing the coordinates in the language files.

Title

"Karateka" means a practitioner of karate.

Awards

  • Happy Computer
    • Issue 02/1986 - #10 Best Game in 1985 (Readers' Vote)
Information als contributed by Coltrane, James1, Macintrash, Maw, Michael Palomino, Ray Soderlund and Servo
Contributed to by Quapil (4742), KnockStump (974), Kabushi (121084), Martin Smith (63168), Bregalad (917), Terok Nor (18323), Servo (55897), אולג 小奥 (168604) and Coltrane (1109)