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ZX SpectrumComputer and Video Games (CVG)
Those things accepted, Karnov should be a hit game if there's any justice in the world. You'll discover exciting action, colourful graphics and addictive gameplay. Join up with the rushin' Russian and you won't be disappointed. Now check out our Karnov map with hints and tips in Playmasters.
ZX SpectrumYour Sinclair
Even taking into account the dodgy presentation here and there, and the feeble sound effects, Karnov is one of the slickest games around at the moment. It costs a bit more than yer average arcade game, but it's worth every rouble, I'd say.
ZX SpectrumThe Games Machine (UK)
Sheer game size demands a multiload that proves annoying as you go back and forth between levels. 48L sound is limited to spot FX, on 128K there are a few jingles. Should prove popular, with stacks of lasting appeal in nine tortuous levels and addictive action.
NESGame Informer Magazine
The NES version was also made considerably easier by adding a feature allowing the character to be hit once before he dies. Still, Karnov requires plenty of skill if you are going to get through its nine stages in one piece.
Jeu amusant et pas tellement long avec un personnage étrange et des ennemis étranges.
ZX SpectrumACE (Advanced Computer Entertainment)
Graphics really are very impressive indeed; large characters, smooth animation, no colour clash. The sound isn't quite as striking, but what do you expect from the Spectrum? Although it's based on a coin-op, nobody here has ever seen the original machine, so it's hard to comment on the faithfulness of the conversion - but as you'd expect with an arcade game, the Spectrum isn't the best of machines to see it on. A major drawback for many players will be the multi-load cassette; even after reaching level 2 you have to rewind and start back at the beginning. The tedium rapidly turns to raging frustration.
Karnov is a decent enough game if you look at the grand picture, but it certainly has its failures as well. Still, this platformer dared to go in a different direction than most of the others. It was a rather unusual direction, resulting in sloppy programming and a pudgy main character who defies the laws of gravity when he falls, and these can often add to the already slightly manic difficulty level presented before you. The game's worth a try, but as soon as you defeat the final boss, run to your NES deck and shut it off before you get really pissed off and throw a scummy galosh at your television set.
Commodore 64The Games Machine (UK)
The overall look of the three 8-bit games is one of extraordinary similarity - as if the program has simply been down-loaded from one to the other. This technique works fine on the Amstrad but fails miserably on the Commodore 64/128. The gameplay on the latter is appallingly slow with abysmal sound accompaniment. Graphics on both machines are blocky but the Amstrad gets away with it, and in fact comes a very close second to the Spectrum game.
Commodore 64Power Play
Müdes Scrolling, schrecklich gezeichnete Grafik und sogar gelegentliche Color Clashes (sieht sehr nach Spectrum-Emulator aus) machen den Spielwitz kaputt. Mit einer grafisch dermaßen dilletantischen Umsetzung hätte man sich nicht mal vor drei Jahren an die Öffentlichkeit trauen dürfen. Bäh!