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Keef the Thief: A Boy and His Lockpick

Published by
Developed by
MobyRank MobyScore
Apple IIgs
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Play Keef the Thief, a promising young thief who finds himself on the outskirts of the Mercon the Merchant City. Considering the penalty of thievery is the removal of certain body parts, our young hero must be careful in his profession and ultimately (among others) train himself to access and steal from the city treasury.

Keef the Thief: A Boy and His Lockpick is a first-person perspective role-playing game. It has elements of parody, clearly identifiable from various descriptions in the game and enemy names during combat. One of the goals in the game is to steal everything in sight - at least in the city. The game map itself includes, beside the city, various dungeons, jungles, and an arena, among others.

The game introduces four vital elements of game play: Thievery, Adventuring, Combat, and Alchemy:
  • Thievery
    The thievery element is based on the ability to disarm traps before the player can loot treasure. There are many houses or other places where the player can steal valuable objects (at least within the city walls). The higher the skills, the more options the player has to rightly pick which course the player wants to choose to disarm a trap.

  • Adventuring
    When the player has stolen everything valuable from underwear to gold crowns from the city, eventually the player will have to venture outside the city into the unknown depths of the surrounding jungle. There are a lot of places that has yet to be discovered in the game. Just be sure to be well equipped with armor and weapons. Monsters have a bad habit of popping up, almost always!

  • Combat
    The first-person real-time combat setting comes complete with a top-down radar indicating the player's positioning and the enemies. In the combat screen the player can melee to victory or just shoot them from a distance. That is if the player has the appropriate weapons available.

  • Alchemy
    For the most part it's alchemy, though magic spells are also created through this process. Collecting ingredients is one thing, experimenting on what works is another. Sometimes the player may get lucky and find a recipe. Sometimes.


Keef the Thief: A Boy and His Lockpick DOS The Ruins of Tel Empor - Wonder what treasures (or monsters) lie beneath its fallen rubble?
Keef the Thief: A Boy and His Lockpick DOS Climbing this tree overlooking the Abyss might not be such a great idea. Oh look, a trap (on a tree?)...time to get to work.
Keef the Thief: A Boy and His Lockpick DOS The Pink Dragon pub, this is where you pawn your "borrowed" merchandise for a pretty penny to the local collectors and merchants
Keef the Thief: A Boy and His Lockpick DOS The local barbarian here sells German-made horses (see logo) while the artists sell paintings for food.

Part of the Following Groups

User Reviews

I have mixed emotions for this RPG... DOS Indra is here (19845)

The Press Says

Amiga Format Amiga Jan, 1990 89 out of 100 89
ACE (Advanced Computer Entertainment) Amiga Jan, 1990 850 out of 1000 85
Amiga Joker Amiga Dec, 1989 78 out of 100 78
Zzap! Amiga Mar, 1990 77 out of 100 77
Joker Verlag präsentiert: Sonderheft DOS 1992 58 out of 100 58
Amiga Power Amiga May, 1991 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 50
Power Play Amiga Jan, 1990 37 out of 100 37
Power Play DOS Feb, 1990 36 out of 100 36
Dragon Amiga May, 1990 0 Stars0 Stars0 Stars0 Stars0 Stars 0
Dragon Apple IIgs May, 1990 0 Stars0 Stars0 Stars0 Stars0 Stars 0


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Keef was a classic sword and sorcery role-playing game. While we were making it, Andy entered sarcastic text as a place holder for what we believed would be the real text in the final release. EA liked the humor so much that they decided to make the entire game a comedy. The effect that this decision had on sales was no joke, however.

Contributed to by Kabushi (131936), Indra is here (19845) and Will D (788)