Description

STORY
You play Keef the Thief, a promising young thief who finds himself on the outskirts of the Mercon the Merchant City. Considering the penalty of thievery is the removal of certain body parts, our young hero must be careful in his profession and ultimately (among others) train himself to access and steal from the city treasury.

GAMEPLAY
Keef the Thief is a 1st Person Perspective RPG game while in adventure mode (turn-based). In combat, it changes into a real-time 1st person perspective setting. The game itself was set to be a parody type game, clearly identifiable from various descriptions in the game and enemy names during combat.

The aim of the game among others is to steal everything in site. At least in the city. The game map itself besides the city included various dungeons, jungles and an arena among others.

The game introduces 4 vital elements of game play: Thievery, Adventuring, Combat and Alchemy:

  • Thievery
    The thievery gameplay of Keep the Thief is based on your ability to disarm traps before you can loot the treasure. There are many houses or other places where you can steal valuable objects (at least within the city walls). The higher you skills, the more options you have to rightly pick which course you want to choose to disarm a trap.

  • Adventuring
    When you've stolen everything valuable from underwear to gold crowns from the city, eventually (or just if you're bored) you have to venture outside the city into the unknown depths of the surrounding jungle. There are a lot of places that has yet to be discovered in the game. Just be sure to be well equipped with armor and weapons. Monsters have a bad habit of popping up, almost always!

  • Combat
    The 1st person real-time combat setting comes complete with a top-down radar indicating the your positioning and the enemies. In the combat screen you can melee your way to victory or just shoot them from a distance. That is if you have the appropriate weapons available.

  • Alchemy
    For the most part its Alchemy, though magic spells are also created through this process. Collecting ingredients is one thing, experimenting on what works is another. Sometimes you get lucky and find a recipe. Sometimes.

Part of the Following Group


Merchant Title      
amazon.com
Keef the Thief: A Boy and His Lockpick    
ebay.com
Keef the Thief: A Boy and His Lockpick    
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User Reviews

I have mixed emotions for this RPG... DOS Indra was here... Bronze Star Contributing Member (13176)

The Press Says

The Games Machine (UK) Amiga Jan, 1990 93 out of 100 93
Amiga Format Amiga Jan, 1990 89 out of 100 89
CU Amiga Amiga Dec, 1989 82 out of 100 82
Zzap! Amiga Mar, 1990 77 out of 100 77
Amiga Action Amiga Jan, 1991 75 out of 100 75
Power Play Amiga Jan, 1990 37 out of 100 37
Power Play DOS Feb, 1990 36 out of 100 36
Dragon Apple IIgs May, 1990 0 Stars0 Stars0 Stars0 Stars0 Stars 0
Dragon Amiga May, 1990 0 Stars0 Stars0 Stars0 Stars0 Stars 0

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Trivia

From http://www.naughtydog.com:



Keef was a classic sword and scorcery role-playing game. While we were making it, Andy entered sarcastic text as a place holder for what we believed would be the real text in the final release. EA liked the humor so much that they decided to make the entire game a comedy. The effect that this decision had on sales was no joke, however.




This entry was contributed by Kabushi (48940), Indra was here... Bronze Star Contributing Member (13176) and Will D (799)
 

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