One of the game's innovative concepts consists on keeping track of each of the party member's will towards the protagonists. The protagonists may be hated or liked, and trusted or mistrusted by each of the characters they constantly interact with. Such relations change based on choices the player performs, and based on his actions during battles (letting a character die, for instance, would make him trust the player less). The relationships between each character also have an influence on each one's growth, allowing different spells to be learnt, for instance.
Battles are by default carried automatically by the computer, and the player may only interfere by selecting a primary enemy target, commanding spell casting or changing between offensive and defensive behavior.
Edit View History
Fernando Garcia (99)