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Kid Gloves

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Atari ST
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Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.

The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.

The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.


Kid Gloves Atari ST Snakes and ladders on here
Kid Gloves Atari ST Story
Kid Gloves Atari ST Lost one of the 10 lives
Kid Gloves Atari ST These blocks get dropped when you go near them

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The Press Says

Zero Amiga Apr, 1990 84 out of 100 84
The Games Machine (UK) Amiga Jun, 1990 78 out of 100 78
Génération 4 Atari ST Apr, 1990 77 out of 100 77
Génération 4 Amiga Apr, 1990 77 out of 100 77
Amiga Mania Amiga Aug, 1992 73 out of 100 73
Computer and Video Games (CVG) Amiga May, 1990 73 out of 100 73
Computer and Video Games (CVG) Atari ST May, 1990 73 out of 100 73
Power Play Amiga May, 1990 67 out of 100 67
Amiga Joker Amiga May, 1990 62 out of 100 62
Amiga Format Amiga May, 1990 61 out of 100 61


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Contributed to by Martin Smith (63162)