DescriptionKilling Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor).
In this maelstrom, the Black Angel gang is terrorising the public. The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions. Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions.
In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.
- "The Killing Cloud" -- European title
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The Press Says
|ST Format||Atari ST||May, 1991||93 out of 100||93|
|ACE (Advanced Computer Entertainment)||Amiga||May, 1991||915 out of 1000||92|
|The One||Atari ST||Feb, 1991||88 out of 100||88|
|Zero||Atari ST||Apr, 1991||87 out of 100||87|
|Zzap!||Amiga||May, 1991||86 out of 100||86|
|Amiga Joker||Amiga||Mar, 1991||82 out of 100||82|
|ASM (Aktueller Software Markt)||DOS||Dec, 1991||8 out of 12||67|
|Amiga Power||Amiga||May, 1991||65 out of 100||65|
|Power Play||Amiga||Jun, 1991||65 out of 100||65|
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Cut contentWhile the game was being developed, when you captured enemy agents, a torture screen was displayed of your team using unsavoury methods to gain information from them. This was dropped before the game's release after the Amnesty International charity (which campaigns against unfair trials and punishments (including the death penalty) worldwide) complained about it.
San FranciscoSan Francisco was a popular location for early flight sims. Killing cloud attempted to be unique by adding an opaque orange death smog layer that hovered around the middle of the skyscrapers to create a claustrophobic low level experience.
Information also contributed by Martin Smith