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Killing Cloud

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
80
3.8
Atari ST
...
4.3
DOS
...
2.9
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Description

Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor).

In this maelstrom, the Black Angel gang is terrorising the public. The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions. Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions.

In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.

Screenshots

Killing Cloud Atari ST Rear view.
Killing Cloud Atari ST Details about your mission.
Killing Cloud Atari ST Walking to your vehicle.
Killing Cloud DOS Insignia of the San Francisco Police Department of the future!

Alternate Titles

  • "The Killing Cloud" -- European title

Part of the Following Groups

User Reviews

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The Press Says

ST Format Atari ST May, 1991 93 out of 100 93
ACE (Advanced Computer Entertainment) Amiga May, 1991 915 out of 1000 92
The One Atari ST Feb, 1991 88 out of 100 88
Amiga Action Amiga May, 1991 86 out of 100 86
Zzap! Amiga May, 1991 86 out of 100 86
Amiga Joker Amiga Mar, 1991 82 out of 100 82
Info Amiga Jan, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ASM (Aktueller Software Markt) DOS Dec, 1991 8 out of 12 67
Amiga Power Amiga May, 1991 65 out of 100 65
Power Play Amiga Jun, 1991 65 out of 100 65

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Trivia

San Francisco was a popular location for early flight sims. Killing cloud attempted to be unique by adding an opaque orange death smog layer that hovered around the middle of the skyscrapers to create a claustrophobic low level experience.
Contributed to by ClydeFrog (10073), Christian Klein (5743) and Martin Smith (63197)