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Probably one of the best "Doom-like" games for the 3DO... Only this game has a real story as well! And what a story... very detailed and intersting. Graphics are some of the best I've seen for the platform, and sound is quite good as well. Also, atmosphere... this game has got it and then some. ...and, not to forget, play control is pretty good. You really owe it to yourself to check this title out. Once you get into the game, it's hard to put it down.
Although I have to admit not being that excited about yet another Doom-style game, Killing Time turned out to be a pleasant surprise. Sure, it's a first person shooter and three-quarters of the game is straight action, but there's also a mystery to solve under it all, some pretty hardcore puzzles to solve and enough humor to keep it moving.
Un clone de Doom gore à souhait, très sympathique sans être exceptionnel.
Killing Time is one of those games that draws you in with it's storyline. Problem is, I just don't like the theme. I'm more into futuristic stuff. So, what I'm left with is framey 3-D and just OK control. On another system, where all KT's graphic power could be silky smooth. I'd be lovin' it, but all the complex textures and characters bog down the system creating some annoying steering problems. KT's a great effort on a weak 3-D system. An M2 version is needed.
So how do I, your reviewer, feel about the experience that is Killing Time? I enjoyed it. There, I said it. I found the fun in it. I found the spleen of the 3DO. On a scale of 1-10, I give it 8 Shaky Jakes. Try it yourself and display it proudly next to your Killer Klowns From Outer Space DVD.
This creepy Doom clone has action, class, and an intriguing mystery for you to solve.
I really liked this game. The combination of shoot-'em-up and detective-style plot was fun and engaging, the sort of thing I hope to see more of. While running around and blasting things in the game is entertaining, Killing Time is a good old-fashioned mystery and solving the puzzle is the primary fun. If it had not been for the installation problems mentioned above, I would have given this game a much higher score.
Brutal, brutal violence. Antique weapons. Slinky women and ruthless men (or vice versa). An atmosphere that is as subtle as someone walking behind you and popping a paper bag. This is Killing Time; the game that will inject much, much hatred of ducks into your disposition. Unfortunately for 3DO owners however, the game just brushes past living up to its potential. The idea for the game is inspired but the execution leaves something to be desired. Still, if the thought of exploring a dark, dank, dangerous mansion fraught with ghouls and other-wordly, antique dangers, Killing Time will provide you with a satisfactory reason to do just that.
In closing, this game is better than average break from the norm, with quite a few unique touches that make it worthwhile. The two that do it for me are the Tommy Gun and the fact that you get the opportunity to waste mimes and clowns in an abundance. The fact there is a story-line of some interest and a 20s theme is great too. This is definitely the game for any fan of the RPG, Call of Cthulhu, as it is deeply menacing and nasty. Killing Time is a weird and bizarre twist on the normal 1st person. Does it suceed, well I am afraid I will have to leave that up to you. Robert and I cannot agree on it, it is it seems: one of those love it or hate kind of games.
With a unique, in-game method of storytelling, plenty of twisted, beyond-the-grave, action, tons of violence, and interactive music, Killing Time is eerie enough for horror fans and offers plenty of action for those more interested in beheading numerous types of demons! If you can adjust to the frame rate you'll be addicted to the end!
Fortunately, Killing Time is challenging enough - and fun enough - that the vast majority of gamers will get their money's worth just by finishing the single-player game. It may not push the technological envelope, but I've never heard it said that a game has to use new technology to be enjoyable - and if someone has said that, this one's proof of how wrong they were.
Killing Time will also give you something the other Doom spin-offs don't: A massive headache. The movement is so choppy that basic navigation is made impossible - you'll end up almost always under-or over-shooting enemies every time. Play at you own risk! Hee, hee, hee! And remember, there's a sign that hangs on all haunted houses: "Visitors Accommodated!"
Killing Time is a first person perspective video game that will take you on a journey in search for answers as to what happened one summer evening in 1932. The story begins with a small video clip as you approach your destination with the following dialog:
Killing Time kann es
zwar nicht mit den bekannnten
Produkten in diesem Genre wie
“Wolfenstein“ aufnehmen, für die ein oder andere gemütliche Action-Runde ist das Game jedoch allemal brauchbar. Die Grafik sorgt dabei allerdings auch nicht unbedingt für Begeisterungsstürme, da sie etwas zu grob und ruckelig ausfiel. Der wichtigste Faktor, der für die schummerige Atmosphäre von Killing Time sorgt, ist zweifellos die Musik.
Gruselige Laute und Melodien, die einem eine Gänsehaut bereiten, begleiten das gesamte Geschehen. Das eigentliche Gameplay ist nicht auf Hektiker ausgelegt, wie der Begriff “Ballerspiel“ vielleicht vermuten lassen könnte. Ihr stapft gemächlich durch die Gänge ohne, sagen wir, “von der Action überfordert“ zu werden.
Het spelen van Killing Time doodt weliswaar de tijd, maar het spel is toch niet vergelijkbaar met Doom. Met name door het beperkte wapenarsenaal blijft het een spel voor de minder bloeddorstigen onder ons.
If you can get past the minor grievances, you'll find a game that keeps you jumping for more reasons than one. Killing Time is a very good game with a great storyline, plenty of excellent mood music, and an atmosphere that will knock your socks off. If you are going to buy a first-person shooter game with dead things, you could do a lot worse than this one.
Hands up, who out there beside myself has had enough of the "Doom"-like first person shoot-'em-ups? Who else is tired of running down countless corridors, shooting multitudes of monsters and collecting tons of treasure?
Killing Time is still an entertaining and involving single player-only first person shooter. If you can get over the lousy character graphics, there's enough here to keep you involved through the whole game, though not much more.
If you are a fan of the Marathon Trilogy, Doom or Hexen, you may find Killing Time enjoyable. Logicware has managed to create a game that combines some of the gore of Quake with the intrigue and mystique of Myst and 7th Guest; nonetheless, the game seems to lack that certain something that makes you really want to play until your fingers cramp and your eyes dry out from staring at the monitor. Speaking of gore....Killing Time lists an ESTB rating of Mature 17+, so parents may want to try playing first before passing the game on to younger members of the household. Despite a few minor annoyances, I find Killing Time to be average but playable.
All in all, Killing Time is just a mediocre product. There are not enough strengths to outweigh the weaknesses and vise versa. You'd be better off playing The 7th Guest and a game like Quake rather than Killing Time, which tries to give you the best of both worlds. Unfortunately, it isn't too successful.
In Zeiten, in denen PC-Besitzer jedes
Spiel, das irgendwie nach id-Software roch verschlangen, sind eindeutig vorbei. Angesichts der Fülle an qualitativ hochwertigen First-Person-Shootern, die der Markt zur Zeit bietet, kommt “KT“ ungefähr drei Jahre zu spät. Die Engine wirkt mit ihren (fast) ausschließlich rechteckigen Räumen nicht nur reichlich antiquiert,
sondern setzt sich auch durch grobe Designpatzer wie störendes
Geruckel oder eine geschluderte Kollisionsabfrage negativ in Szene. So schreit unser Held z.B. schon lauthals auf, wenn er nur in die
Nähe eines Abgrunds gerät oder säuft selbst in knietiefem Wasser gnadenlos ab. Die gegnerischen Sprites kommen als blasse, unförmige Pixelhaufen daher, und die AI der Bösewichter liegt auf dem Niveau eines Kieselsteins. Die aufgepfropfte, hahnebüchene Story schließlich, die in den unsäglich schlechten, grobpixeligen In-Game-Videos erzählt wird, zeigt wieder einmal, wie überflüssig ein aufwendiges Script für diese Art von Spielen ist.
Ugh! I've played some bad first-person shooters in my time, but this one is particularly painful! Killing Time is a violent game with an occult theme and bizarre creatures. It tries to be as gory, weird, and over-the-top as possible, but it's just irritating! The scenery is a boring, pixelated mess. Every now and then some full-motion video "ghosts" are superimposed on the screen. They look great, but only serve as eye-candy, not improving the lackluster gameplay. The control is absolutely atrocious. You movements are too jumpy to aim or look around easily, and strafing tends to get you hung up on the walls. The digitized enemies don't look bad, but your shots don't always register, even when your shot is dead-on. Killing Time is a nightmare. I hate it. Don't be deceived by the nice-looking screen shots on the box!