User Reviews

Changes, some good, some bad....but still KOF. Plus: worst boss ever in a fighting game. PlayStation Zovni (10666)

Our Users Say

Platform Votes Score
Arcade Awaiting 5 votes...
Game Boy Awaiting 5 votes...
Neo Geo 14 4.0
Neo Geo CD 11 3.7
Nintendo Switch Awaiting 5 votes...
PlayStation 10 3.4
PlayStation 3 Awaiting 5 votes...
PlayStation 4 Awaiting 5 votes...
PSP Awaiting 5 votes...
PS Vita Awaiting 5 votes...
SEGA Saturn 13 3.7
Wii Awaiting 5 votes...
Xbox One Awaiting 5 votes...
Combined User Score 48 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Neo GeoThe Video Game Critic (Mar 14, 2009)
Another minor annoyance is only having a mere 20 seconds to assemble your team. The "survival mode" is an interesting new addition, letting you face 29 opponents in rapid succession (with the option to save in progress). No question about it, KoF96 is yet another superb entry in a continuing line of amazing 2D fighters.
Game BoyTotal! (Germany) (Apr, 1998)
The King of Fighters – Heat of Battle ist ein absolutes Highlight im Game-Boy-Prügelspielbereich und sollte in keiner Sammlung fehlen. Aber Vorsicht: An die hohe Spielgeschwindigkeit müßt Ihr Euch erst einmal gewöhnen, doch dann sind packende und energiegeladene Matches vorprogrammiert.
Neo (Mar, 2004)
So bleibt ein klasse Stück Software, das sich vorzüglich spielt und das jede Menge Spaß bringt, zumal noch mit etlichen Neuerungen im Vergleich zum Vorgänger - nur ziehen die beschriebenen Mängel den Gesamteindruck herunter. Knappe neun Punkte.
While it's certainly debatable which entry would be the best from a 10-year run, '96 has a lot going for it. This is a brilliant update for those who have played every piece of this series. It's also a great fighting game, easily matching the best the console has to offer. On the Geo, that means something.
Neo GeoDaddelkingz (Jan 11, 2002)
Als Fazit bleibt zu sagen, dass KoF'96 sicherlich kein perfektes Prügelspiel ist, allerdings ist es auch keine Mogelpackung. Neuerungen gibt es in diesem Teil genug. Primäre Elemente, wie die verbesserten Animation, die neuen Supermoves und Specials tragen viel zum Prügelspass bei und werden von den eher zweitrangigen Elementen wie der guten Story noch unterstützt. Schade das die Hintergründe zwar gut aussehen, aber nicht die entsprechende Höhe auf der durch die Vorgänger extrem hoch angesetzte Messlatte erreichen.
WiiNintendo Life (Jul 19, 2012)
King of Fighters '96 has long been considered a rather significant step forward in the series and given the decrease in projectile cheapness and a more evenly balanced cast of fighters, it's easy to see why. There's no denying that King of Fighters '98 is most likely still the pinnacle of the series, but there's just something enjoyable about the streamlined and responsive gameplay in this third release that will keep many players coming back for more. But if you've gotten used to the greater depth of later releases, this one might feel like too much of a step backward.
Neo GeoAll Game Guide (1998)
King of Fighters '96 is more than just a sequel with better graphics and more characters. By introducing a whole host of minute changes in character moves, the game presents you with a new system to explore and learn while keeping the familiar KOF feeling and storyline. First time gamers to the KOF series will find a polished and enjoyable fighting game. Veteran KOF gamers may be put off by how the game feels subtly different. But after investing some time in familiarization King of Fighters '96 will ultimately prove very rewarding.
Neo GeoDefunct Games (Feb 21, 2004)
Where King of Fighters excels is the massive amount of playable, diverse characters. Even before Capcom started teaming their fighters up to see who was the better (my bet will always be on Strider), SNK was teaming the Art of Fighting combatants and the Fatal Fury kids with the Ikari Troupe ... all representing a different game SNK developed. I must say, this was always intriguing, and I wished more companies would do things like this. However, as much as I like this game, it seems like they have missed a wonderful oppurtunity to cross some of the Samurai Shodown, or Last Blade characters into the King of Fighters universe. This series has just improved over time, however subtly. And while it's not Street Fighter II, it isn't Time Killers, either. I wish there was more to it, but each of the games is fun to play.
WiiDefunct Games (Aug 01, 2012)
Only a few months we were talking about The King of Fighters '97, and now here we are looping back around to fill in the missing 1996 edition. The last thing we need is another King of Fighters game on the Virtual Console, let alone one that is out of order. SNK loyalists will point to the consistent production value and strong line-up of characters, but it's hard to get excited about this 1996 model when you already own The King of Fighters '97.
Neo Geo CDThe Video Game Critic (Mar 14, 2009)
Since the moves in this edition deal substantial damage, the rounds tend to be shorter, effectively makes the load times feel longer. The music was redone for this CD version, and it sounds too much like "real" music. Personally, I prefer my tunes with an electronic, synthesized old-school flavor. As with KoF95, you can save your game in progress, but who gives a [expletive]? King of Fighters 96 is a perfectly good fighter, but life's too short to waste time on this excruciating CD edition.