MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Kingdoms of Amalur: Reckoning

MobyRank MobyScore
PlayStation 3
81
4.3
Windows
78
3.7
Xbox 360
83
4.3

User Reviews

A little too pretty...but fun. Windows Rod Mayton (10)

Our Users Say

Platform Votes Score
PlayStation 3 1 4.3
Windows 4 3.7
Xbox 360 1 4.3
Combined MobyScore 6 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Xbox 360Joystiq
Again, though, these are tiny quibbles in an otherwise sterling production. Kingdoms of Amalur: Reckoning presents a world that is immaculately crafted and beautiful, yet still simple and accessible. Every corner reveals a person in need, a treasure to collect, a secret to uncover, a battle to wage. I don't know how much more time I'll spend in Amalur (dozens of hours? hundreds?), but I plan on savoring every minute.
100
Xbox 360Gaming Nexus
Kingdoms of Amalur: Reckoning is a hell of a way to start 2012. Deep, polished gameplay wrapped around an interesting and engulfing universe with all of the bells and whistles RPG and action game lovers crave spread across enough content to keep you busy for months. And that is just for your first play through; this universe will call you back again and again.
96
Xbox 360Digital Chumps
As I continue to play Amalur and try to find the edges of its vast expanse, I am continually delighted and entertained. I cannot recall a game that I have played that was so detailed and on such a huge scale. True, most things that KOAR does are not revolutionary -- but everything it brings it brings in an all-in manner, and the years of development that went into this experience at the hands of many talented folks is clear from the first hour.
93
Xbox 360NZGamer
"Compelling", "engrossing", and "heaps of fun" are a few words that spring to mind when talking about Kingdoms of Amalur: Reckoning, but none of them do it justice. This has to be one of the hits of 2012 and it's only (barely!) February.
93
Xbox 360ZTGameDomain
For what it’s worth, Kingdoms of Amalur: Reckoning is an amazing game. I can’t suggest it enough. RPG fans will fall in love with the customization of both your character and equipment, action fans will love the thought out combat and fantasy fans will love the lore and story. There’s really something here for everyone, so much so that you may be put off by it all. I would say stick to the factions and main story quest lines if you start getting a little bored with the side quests. Even just doing those will give you over 25 hours of game play. For $60 you get a lot of game with Kingdoms of Amalur: Reckoning. Is that game good? Absolutely.
91
Xbox 360GamingTrend
I almost wish I didn’t have to review Kingdoms of Amalur: Reckoning. A game like this isn’t meant to be powered through. Instead, you are encouraged to take your time, get to know the world and the inhabitants of it, and savor the universe surrounding you. This is a game that I want to be playing when not playing it. I wanted to see what new weapons I could get, what new equipment would show up, and see where the storyline would go to. The combat really sets the game apart, and once you play Reckoning you’ll notice how stiff the combat in other RPGs is. I have to hand it to 38 Studios and Big Huge Games with their first RPG attempt. They have not only hit a home run, they hit it out of the park.
90
Xbox 360RPGFan
There's a lot more than can be said about this game than I could ever communicate in a review, but this is one that I feel especially strongly about. This is a game designed by lovers of RPGs, for lovers of RPGs. It sidesteps much of the typical issues and tedium found in the different subgenres of the role-playing game in elegant ways, offers brutal and inventive combat, a huge world full of lore and characters to steep yourself in, sky-high production values, and hours upon hours of content. Kingdoms of Amalur: Reckoning was clearly a labor of love from creative people with the ways and means to bring their ideas to fruition, and it shows.
90
Xbox 360Totally Gaming Network
Ultimately, Kingdoms of Amalur: Reckoning is a game for the nerdiest RPG aficionado AND the regular Joe who wants just a splash of fantasy. Featuring wonderfully original graphics, gameplay that is fun and approachable, and a story that entertains without entrapment, this game is definitely worth a spin. But even in light of all it does right, Amalur’s greatest accomplishment is boasting a very complex and intricate game while giving the appearance of something straightforward and effortless.
90
Xbox 360TeamXbox
In closing, if you love any or all of the following - RPGs, rich fantasy worlds, action games - Reckoning is a rich action RPG with a deep narrative, even deeper character customization, and plenty of content right out of the box. Go get this game. It's not a perfect first title, but enough about it is truly great that very few would be upset about the depth of this game in both story and gameplay. It is good enough that it is already on my short list of games to bring up in ten months, during game of 2012 talks.
90
Xbox 360D+PAD Magazine
Kingdoms of Amalur: Reckoning has a lot to put you off of it. The silly name, the long introduction, even the involvement of a D&D author and a toy designer/creator of Spawn are things which could switch people off. But people are wrong. You’ve met people, you know what they’re like. Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size. It’s smaller than the actual Skyrim, it’s more contained, but everything you do makes you feel dramatic, like a hero, all from the start, and it gets bigger from there. And isn’t that what epic fantasy should feel like?
90
Windowsnewbreview.com
Kingdoms of Amalur: Reckoning is a cracker of a game. Now I’m not going to spoil you experience of this beautiful game by talking about the excellent plot, but please don’t think that’s because it rubbish. As far as fantasy games go this is up there with the very best and, thanks largely to the involvement of R.A. Salvatore, feels both epic and relate-able. You do feel like you are awesome and that a great responsibility thus rests on your shoulders, and that you start as a player in a much larger scheme, but also that individuals matter and the mystery surrounding some of them is refreshing and pulls you through the game with both interest and appeal.
90
Xbox 360newbreview.com
Kingdoms of Amalur: Reckoning is a cracker of a game. Now I’m not going to spoil you experience of this beautiful game by talking about the excellent plot, but please don’t think that’s because it rubbish. As far as fantasy games go this is up there with the very best and, thanks largely to the involvement of R.A. Salvatore, feels both epic and relate-able. You do feel like you are awesome and that a great responsibility thus rests on your shoulders, and that you start as a player in a much larger scheme, but also that individuals matter and the mystery surrounding some of them is refreshing and pulls you through the game with both interest and appeal.
90
PlayStation 3newbreview.com
Kingdoms of Amalur: Reckoning is a cracker of a game. Now I’m not going to spoil you experience of this beautiful game by talking about the excellent plot, but please don’t think that’s because it rubbish. As far as fantasy games go this is up there with the very best and, thanks largely to the involvement of R.A. Salvatore, feels both epic and relate-able. You do feel like you are awesome and that a great responsibility thus rests on your shoulders, and that you start as a player in a much larger scheme, but also that individuals matter and the mystery surrounding some of them is refreshing and pulls you through the game with both interest and appeal.
90
PlayStation 3IGN
Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all. And after I jump back into my own game to clean up all of the optional stuff I didn't do, I sense I'll want even more. And yes, so will you.
90
WindowsIGN
Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all. And after I jump back into my own game to clean up all of the optional stuff I didn't do, I sense I'll want even more. And yes, so will you.
90
Xbox 360IGN
Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all. And after I jump back into my own game to clean up all of the optional stuff I didn't do, I sense I'll want even more. And yes, so will you.
87
Xbox 360AusGamers
(...) Kingdoms of Amalur: Reckoning is one hell of a game. It leads the way for action RPGs bringing with it a whole new level of awesomeness to combat without sacrificing expansive plotlines or an incredibly immersive world. I sprinted through the entire game (literally) without knocking out a single side quest, avoiding anything that wasn’t directly in my way and it still took me nearly 40 hours. Yep. I speed ran my way through this baby and I still haven’t had even close to enough. Now leave me alone. I hear I’ve got another 160 or so hours worth of stuff to knock out. I’ll see you next month.
86
WindowsKrawall Gaming Network
Auch wenn die Geschichte erst in der zweiten Hälfte an Fahrt gewinnt, ist "Kingdom of Amalur" ein Rollenspiel-Fest. Es steuert sich sehr komfortabel, bietet zahlreiche Kombinationsmöglichkeiten unterschiedlicher Klassen, serviert einen ganzen Kosmos für abendfüllende Nebenbeschäftigungen und spielt in einer lebendigen Fantasy-Welt mit skurrilen Charakteren. Action RPG-Fans: Was wollt ihr mehr?
86
WindowsGamingXP
Das Action-Rollenspiel „Kingdoms of Amalur: Reckoning” ist ein neues, unverbrauchtes Spiel, das es mit den großen Fortsetzungen dieses Genres aufnehmen will. Und das gelingt auch teilweise. Und da es schon so viele Genrevorgänger gibt, ist es nicht allzu schwer hier und da eine Ähnlichkeit zwischen den Spielen zu entdecken. Grafik, Musik, Kampfsystem, überall könnte man Parallelen sehen, das Gesamtbild zeigt aber ein tolles Abenteuer, das sicherlich seinen Impact in der Spieler-Community haben wird. Die Steuerung ist simpel, das Inventar übersichtlich, die Klassen klassenlos, das Schicksal selbst bestimmbar – Rollenspielherz was willst du mehr?
85
Xbox 360Spazio Games
Kingdoms of Amalur: Reckoning non è un gioco perfetto. L'esplorazione e l'atmosfera non sono al livello di quelle viste in Skyrim, tecnicamente lascia un po' a desiderare, e lunghi caricamenti rovinano in parte l'esperienza. Eppure, nonostante queste mancanze, non possiamo non premiarlo. Il titolo creato da 38 Studios e Big Huge Games è gigantesco, ricco d'azione, profondo, e vanta un sistema di crescita del proprio alter ego tra i più appaganti di sempre. Prendetevi un amaro da sorseggiare durante i loading screen, e godetevi uno dei migliori GDR di sempre.
85
Xbox 360Armchair Empire, The
Offering much more action-heavy gameplay and battling with weapons and magic than Skyrim, but lacking some of Skyrim’s RPG complexity, Kingdoms of Amalur is still a long-lasting, adventurous game that will provide plenty of fantasy-infused dungeon-crawling fun.
85
WindowsIGN Germany
Für Kingdom of Amalur: Reckoning reicht es nicht ganz zum großen Wurf: Dabei macht das Action-Rollenspiel über einen Großteil der Spielzeit richtig Spaß. Gerade das Kampfsystem überzeugt und ist flüssiger als wir es sonst von anderen Genre-Kollegen gewohnt ist. Auch die RPG-Elemente glänzt durch ihre Übersichtlichkeit und die vielen Möglichkeiten und Freiheiten, die sie euch lassen. Es sind vielerorts die Kleinigkeiten, die uns bei Reckoning stören: Inmitten der Item-Flut bekommen wir oftmals zu wenig wirklich coole Waffen geschenkt. Die Quick-Travel-Funktion ist unkomfortabel und zunächst mit richtig viel Rennerei verbunden. Viele Nebenquests kommen leider über das Prädikat „Gähn“ nicht hinaus. Können wir Kingdom of Amalur: Reckoning denn trotzdem empfehlen? Natürlich! Denn es ist ein wirklich schönes Spiel mit einer spannenden Geschichte, starken Kämpfen und allerlei hübschen Ideen geworden.
83
Xbox 3601UP
Reckoning stands as a triumph; it's a first-time RPG from a studio known for RTS games, and a new property from a new company. It's a bold and audacious game that impresses me enough to wonder what its follow-up will be like. And, to circle back, it reminds me of the first time I heard The College Dropout: I can trace its roots and identify what he's sampling from, but overall, it's a damn good first effort.
83
WindowsGame Captain
Außerdem ist das Spiel, trotz bekannter Elemente, vom Stil her auch unterschiedlich genug, um eher eine Ergänzung als eine totale Konkurrenz zu Skyrim darzustellen. Spätestens wenn sie den letzten dicken Brocken durch haben, sollten RPG-Anhänger dem Neuzugang eine Chance geben.
83
WindowsGamezone (Germany)
Kingdoms of Amalur: Reckoning will vielleicht für ein Erstlingswerk etwas zu viel sein - ein tolles Action-RPG, aber mit tragenden, spannenden Geschichten und detailverliebter, komplexer Welt. Den ersten Ansatz, das großartige Action-Rollenspiel, meistert Amalur mit Bravur. Kurz gesagt: Es gibt derzeit kein spaßigeres und flexibleres Kampfsystem in irgendeinem anderen Rollenspiel. Auch bei der Hintergrundgeschichte und dem Design der Spielwelt macht Reckoning kaum etwas falsch. Aber leider wurde bei Quests und dem Charakterdesign dann doch in erster Linie auf Masse, und nicht auf Klasse designt, und es gelingt damit eigentlich nie, den Spieler richtig in das Geschehen in der Spielwelt einzubeziehen – auch weil die Spielumgebung kaum Feedback auf Taten des Spielers gibt. Das ist jetzt aber jammern auf hohem Niveau, und wir haben auch eben erst die Geburt einer neuen IP gesehen, die sich hoffentlich in Nachfolgern weiterentwickeln darf.
82
Xbox 360GameTrailers
Though it leans a little too heavily on well-trod genre conventions, there’s no denying that Reckoning has a whole lot to offer in terms of sheer breadth. Similarly, though the challenge tapers off dramatically toward the end, its combat is welcoming, gratifying, and hypnotic. There’s been no shortage lately of all-consuming RPGs that span dozens upon dozens of hours. If you’ve got room on your plate for one more, Kingdoms of Amalur: Reckoning is definitely worth a look.
81
WindowsPC Games (Germany)
Die Grundidee des Schicksalslosen, der mit seinen Taten die vorherbestimmten Abläufe Amalurs völlig aus den Fugen bringt, finde ich absolut klasse. Nur warum spiegelt sich dieser clevere Storyansatz nicht auch in der Spielerfahrung wider? Statt folgenschwere Entscheidungen zu treffen und die Bewohner Amalurs und deren Leben nachhaltig zu beeinflussen, erledige ich einfach nur eine Quest nach der anderen, ohne echte Auswirkungen zu spüren. Hat man sich damit abgefunden, bleibt trotz der Schwächen in puncto Handlung und Charaktere ein spaßiger Mix aus riesigem Rollenspiel-Epos und Actionspiel, der mit seiner grandiosen Spielmechanik bis zum Schluss motiviert. Besonders angetan haben es mir die launigen Kämpfe und das freie Charaktersystem.
80
Xbox 360Destructoid
For anyone who needs little more than a sword, a shield, and some monsters to annihilate, there are few games more committed to delivery. For those addicted to looting dungeons and crafting increasingly arcane magic gloves, there are few games more willing to serve the goods. For those who want an RPG free of pretense and utterly devoted to indulgence, Kingdoms of Amalur: Reckoning is your game.
80
Xbox 360Game Informer Magazine
Despite its problems, Reckoning is a good game with a lot of stuff worth checking out. But even with all of the talent backing it, it’s just on the edge of being something much greater than it is. For a game that’s all about breaking out of the confines of fate, it’s a shame that so much of the content feels stuck within such narrow conventions.
80
Xbox 360Eurogamer.net (UK)
Kingdoms of Amalur: Reckoning does all the boring, difficult parts of RPG game design very well, and marries them to exceptionally slick combat and a towering stack of stuff to do. This well-oiled machine keeps you motoring through all the sludgy fantasy cliché and through a sluggish first act. Then - just as the world opens out and the story picks up traction - that motor really starts to sing. That's when a solid, workmanlike game becomes one that's virtually impossible to put down.
80
Xbox 360Inside Gaming
Yes, Reckoning is a Big Huge game. The sum of those parts don’t all gel together in some kind of revolutionary way, but the influence from them stands out sufficiently that fans any of those games will find something to love here. Be prepared for the long haul if you intend to see the epic conclusion, but don’t expect the next generation in open world free option exploration, though allegedly there are numerous conclusions…but that will take just another epic wade through this world to discover.
80
Xbox 360Games TM
It is, however, weaker in characterisation and dialogue, which can often be flicked through and ignored to pick up another mission, and questing is largely of an MMO ‘go here, kill that, collect this’ nature – mostly uninspiring with a few exceptions. But somehow, despite being made of patchwork parts, it is never less than good fun to play and, at its best, a surprisingly intense experience – all credit due there to the twitchy and intelligently designed combat system. Reckoning is a big, meaty game that will thoroughly satisfy both RPG and action fans, and if you are a Skyrim player, then you should definitely make room for this too. You’ll love it.
80
Xbox 360Jeuxvideo.com
Destiné à une catégorie de rôlistes privilégiant un habillage soigné et une bonne accessibilité à l'originalité, Les Royaumes d'Amalur : Reckoning parvient sans problème à tirer son épingle du jeu face aux autres productions actuelles. Bénéficiant d'un design très réussi et d'un système de combat réjouissant, ce RPG haut en couleur aurait même pu atteindre l'excellence si ses développeurs avaient fait preuve de plus d'audace.
80
PlayStation 3Jeuxvideo.com
Destiné à une catégorie de rôlistes privilégiant un habillage soigné et une bonne accessibilité à l'originalité, Les Royaumes d'Amalur : Reckoning parvient sans problème à tirer son épingle du jeu face aux autres productions actuelles. Bénéficiant d'un design très réussi et d'un système de combat réjouissant, ce RPG haut en couleur aurait même pu atteindre l'excellence si ses développeurs avaient fait preuve de plus d'audace.
80
WindowsJeuxvideo.com
Destiné à une catégorie de rôlistes privilégiant un habillage soigné et une bonne accessibilité à l'originalité, Les Royaumes d'Amalur : Reckoning parvient sans problème à tirer son épingle du jeu face aux autres productions actuelles. Bénéficiant d'un design très réussi et d'un système de combat réjouissant, ce RPG haut en couleur aurait même pu atteindre l'excellence si ses développeurs avaient fait preuve de plus d'audace.
80
WindowsGamersGlobal
Kingdoms of Amalur – Reckoning ist ein gutes Rollenspiel geworden. Große Teile der Welt wirken etwas leer, weil sie nur mit generischen Nebenquests gefüllt sind. Das Spiel erzählt aber eine spannende Geschichte in einem interessanten neuen Universum, über das wir gerne mehr erfahren würden. Das Kampfsystem bietet eine Vielzahl an Aufwertungsmöglichkeiten. Dank des sehr zentralen Timings, den Kombos und dem differenzierten Kampfverhalten der Gegner müsst ihr vor allem zu Beginn mit Bedacht vorgehen.
80
PlayStation 3Canadian Online Gamers Network
Overall, Kingdoms of Amalur: Reckoning is a visually stunning and enjoyable game to play when it comes to its combat and sense of adventure. The gameplay and customization is deep and players can literally spend hundreds of hours playing this game. Nevertheless, while deep in the technical sense, Kingdoms of Amalur: Reckoning seems to lack some of the human complexities found in other RPG adventure games. Yet despite the lack of emotional connection with the story and characters it is game that is solid on many levels and will likely satisfy those looking for an RPG fix from EA before Mass Effect 3 arrives later this Spring.
80
WindowsGamingLives
Kingdoms of Amalur: Reckoning is the role-playing game that puts gameplay first and tailors the RPG elements to fit the kind of gamer who just wants an enjoyable adventure without getting bogged down in pages of numbers. That said, it has more depth than you'd think and has enough character customisation to warrant more than just one playthrough. There is a little room for improvement here and there, but Amalur is easily the most playable RPG I've enjoyed in years and is already on my shortlist for Game of 2012.
80
Xbox 360Splitkick
It’s a shame that Reckoning feels like a 25-hour game stretched into a 45-hour one. The world uses a static enemy level system, forcing players to grind side quests to progress. Because progression is tied to geography I could never become fully invested in each questline, having to constantly switch gears as the story took me into an area over my character’s head. I would have eagerly traded ten hours of fetch quests to get a proper ending to the “bonus” faction, let alone the poor excuse of a thieves guild. That said, the fluid combat, gorgeous art direction, and twist-heavy quest lines carried the experience for me. If you’re patient with it, the core gameplay and plot are well worth the $60.
80
WindowsGameStar (Germany)
Die Kämpfe fühlen sich wie die aus Darksiders an, die Dialoge erinnern an Bioware-Titel, und die Spielwelt möchte so groß und vielfältig sein wie Himmelsrand aus Skyrim. Diese Mischung bekommt Reckoning zwar ziemlich gut hin, erreicht aber in keiner Disziplin seine offensichtlichen Vorbilder. Spaß hatte ich trotzdem, was vor allem an dem coolen Talentsystem und der spannenden Geschichte liegt. Wer sich darauf einlässt, der bekommt ein gelungenes Action-Rollenspiel, das seinen Platz genau zwischen linearen Story-Brocken (Dragon Age) und Open-World-Abenteuern (Skyrim) gefunden hat.
80
WindowsComputerGames.ro
Ultimately, whether you like Kingdoms of Amalur: Reckoning or not depends on what you want from an RPG: a special story and endless hours of reading or spectacular action, tons of items and great hero customization, but at the expense of the narrative.
80
WindowsGameSpy
Deep RPG elements combined with the intuitive action mechanics immediately establish 38 Studios and Big Huge Games as a duo to be reckoned with (sorry, couldn't resist). Like its reanimated main character, Reckoning starts slow and creaky, but give it a chance. Once you start sampling its many action-role-playing flavors, you'll discover a new franchise that delivers like a series that has been polished and tweaked for years.
79
Windows4Players.de
Angetrieben von einer simplen Kampfmechanik, die sich erst spät mit Kombos und Variationen vom üblichen Hack&Slay-Knopfgehämmer löst, sowie unterstützt von einer freien Charakterentwicklung kommt man schnell in einen angenehmen Spielfluss, der allerdings unter dem Strich häufiger fordern müsste - bis auf Bosse sind die meisten Kämpfe selbst auf "Hart" zu leicht. Dennoch werden die Jäger unter den Action-Rollenspielern mit vielen Missionen sowie haufenweise Gegnern in der weiten Welt Amalurs bedient, während die Sammler sich über Beute ohne Ende freuen - wobei gerade seltene und Set-Gegenstände etwas zu häufig ausgeschüttet werden. Dass das Inventarsystem derart unübersichtlich ist, ist allerdings sehr ärgerlich. Trotzdem: Amalur verhilft dem zu lange sträflich vernachlässigten klassischen Action-Rollenspiel zu neuem Leben - auch wenn das Weltdesign nicht markant genug und zu austauschbar ist. Hacker & Slayer werden so gut unterhalten wie schon lange nicht mehr.
75
Xbox 360GameSpot
How much you love Kingdoms of Amalur: Reckoning depends on what you look for in a role-playing game. Let's say you long for a pervasive sense of time and place, for a great story featuring memorable characters, or for varied quests given weight by superb context. If that's you, then Kingdoms of Amalur will disappoint. Then again, you might want wonderful battles against cool creatures, terrific looting and leveling, and lots of ways to customize your skills and equipment. If so, then this is the world you should inhabit. The context is hardly inspired, but you'll be having so much fun that you may not care.
75
WindowsOnlinewelten.de
Zudem fehlt einfach das nötige Leben eines Rollenspiels. Die Dorfbewohner wirken wie Statisten und bleiben stets an den gleichen Positionen stehen, bis auf ein paar Ausnahmen, die ein paar Meter auf und ab gehen. Doch für heutige Standards ist das einfach zu wenig, da kann auch der gut umgesetzte Grafikstil mit den vielen Effekten nicht drüber hinweg täuschen. Und selbst der wird wohl nicht den Geschmack der Mehrheit treffen.
73
PlayStation 3Retroage
Co zatem w ramach podsumowania? Choć „Kingdoms of Amalur: Reckoning” jest początkowo przeraźliwie nudny i poniżej przeciętności to z czasem dość znacząco się rozkręca zapewniając kilkadziesiąt godzin dobrej zabawy. Wykonywane przez nas zadania są proste ale sycące a walka mimo że czasami źle zbalansowana i trapiona częstymi kłopotami z niesforną kamerą dość sensownie wykonana. Reszta elementów rozgrywki nie wyróżnia się z szarego tłumu współczesnych RPG do czego prawdę mówiąc podchodzę bez większego zainteresowania ale też w żadnym stopniu mnie to nie rozczarowało. Grafika wykonana jest dobrze ale w zupełnie nie interesującym mnie stylu plastikowego fantasy, udźwiękowienie podobnie – muzyka jest w większości nijaka, efekty dźwiękowe trochę lepiej ale też dużo im brakuje, podobnie zresztą dubbing. Czy polecam? Ciężko powiedzieć – grać się da i jest nawet przyjemnie ale wystarczy tydzień przerwy i całkowicie zapomnicie o tej grze, ot kolejny średniak.
72
WindowsPC Gameplay (Benelux)
Reckoning verslikt zich in verhaal-en karakterclichés, maar weet zich alsnog te redden dankzij een flitsend combatsysteem. Als pure hack & slash titel was het een (sub)topper geweest.
72
PlayStation 3PS3Trophies
Kingdoms of Amalur: Reckoning offers fantastic combat, a decent story, intuitive menus and the occasional visual flourish. Yet it's almost entirely lacking in creativity.
72
Xbox 360Xbox360Achievements
Kingdoms of Amalur: Reckoning offers fantastic combat, a decent story, intuitive menus and the occasional visual flourish. Yet it's almost entirely lacking in creativity.
70
WindowsDemoNews.de
Kingdoms of Amalur: Reckoning geht bei mir als "Guilty Pleasure" durch. Ich hatte bei meinem Abenteuertrip großen Spaß, aber ich sehe deutlich die Mängel. Das austauschbare Szenario, die lang gezogene Story und das jegliche Fehlen von neuen Ideen machen aus dem Titel der 38 Studios kein Spiel für die Ewigkeit. Und ich traue es mich gar nicht zu sagen: 200 Stunden Spielzeit sind mir für dieses eher dünne Spielkonzept zu lang. Da wäre weniger mehr gewesen. Lieber mehr Spektakel, als diesen etwas wirren Mix aus Möchtegern-Epic-Fantasy und biederem MMO-Gamedesign.
70
WindowsCheat Happens
Kingdoms of Amalur: Reckoning never seems to fully establish an identity to call its own -- it just borrows from some of gaming's top franchise's and fine tunes the mechanics to its own liking. Saved by the remarkable combat engine, you'll still have a great time with Reckoning. More than anything, it feels like a great start to a new franchise, and we can't wait for the more cleaned up inevitable sequel.
67
Xbox 360Gamesbeat
Kingdoms of Amalur: Reckoning is not all bad, it’s just very bland. For a game that was in development for roughly seven years, the different gameplay systems don’t seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity, instead being a Frankenstein’s monster of cobbled-together pieces from several other, more distinct games.
65
WindowsGamesCollection
Il titolo di KoA in sintesi è estremamente valido e giocabile, vuoi anche perchè il “noleggio” del meglio delle caratteristiche di diversi titoli in commercio è estremamente ben equilibrato ed accostato e la narrazione la fa veramente da padrona. In genere non delude, è avvincente e ben duraturo. Se volete giocare un Fable e sentirvi un Dio dell'Olimpo, vivere un esperienza artisticamente colorata e con un gameplay veloce ed immediato senza eccedere in una difficoltà troppo avanzata questo è il gioco che fa per voi, vi porterà a vivere epiche leggende facendovi amare un genere in cui sembrava che nulla più si potesse inventare.
65
Xbox 360GamesCollection
Il titolo di KoA in sintesi è estremamente valido e giocabile, vuoi anche perchè il “noleggio” del meglio delle caratteristiche di diversi titoli in commercio è estremamente ben equilibrato ed accostato e la narrazione la fa veramente da padrona. In genere non delude, è avvincente e ben duraturo. Se volete giocare un Fable e sentirvi un Dio dell'Olimpo, vivere un esperienza artisticamente colorata e con un gameplay veloce ed immediato senza eccedere in una difficoltà troppo avanzata questo è il gioco che fa per voi, vi porterà a vivere epiche leggende facendovi amare un genere in cui sembrava che nulla più si potesse inventare.
60
Xbox 360Edge
Amalur’s problem, like so many ideas in Reckoning, is its refusal to ask too much of the player. Clarity should be championed – in interface, control and item management – but not to the extent that the world is laid bare. Part of the appeal of RPGs is losing yourself in a virtual place, which is impossible if the entire game is a deliberately beaten track. For these reasons, Amalur is a very easy world to drop in and out of – if only Skyrim were so willing to share us with our real lives – but it is never a place where we can truly put down roots. And all this is a shame, since Salvatore’s encyclopaedic creation is something worth investing in.
50
WindowsLegendra
Un style visuel cartoon passe-partout, check. Un univers Fantasy très classique qui parle au plus grand nombre, check. Des tonnes de quêtes annexes, check. Quand on joue à Kingdom of Amalur, on ressent en permanence le cahier des charges que les développeurs ont suivi pour réaliser le jeu qui n'est finalement qu'un melting-pot de ce qui marche en ce moment sans forcément aller au fond des choses, ni atteindre la qualité de ses concurrents directs dans les différents domaines. Cela fait de Kingdoms of Amalur: Reckoning un produit globalement solide mais qui perd énormément d'intérêt pour un amateur de RPG et se retrouve au final plus proche de l'écho d'une réunion marketing que d'un véritable processus créatif vidéoludique. Du coup, on s'ennuie.
50
Xbox 360Calm Down Tom
So in the end Kingdoms of Amalur: Reckoning is a strange game. Its exactly the sort of title that industry pundits say don’t exist any more: a mid range title of middling quality that’s neither a AAA release or an indie darling. Its a Fisher Price Oblivion, a “My First RPG” experience that gets many of the fundamentals right but fails to add anything truly new or exciting. Its hard to see who you could recommend it to because you could spend sixty hours with it and you wouldn’t hate it, but you wouldn’t remember it either. If you love RPG’s, there’s simply too many better options out there.