Magazine Ad - EGM #87, October 1996:
Back of Box:
The King Is Back, But His Field Has Changed!
No more Mr. Nice King! He's working for the dark side now! King Alfred, the Holy King of Verdite has fallen victim to the minions of evil as ASCII Entertainment brings in another installment of last winter's hit PlayStation title King's Field!
In King's Field II, you will find the same gripping elements you found in the first King's Field, only with even MORE of the fantastic elements that addicted you to the original.
An awesome new world lies before you as you embark on your new quest. ASCII obviously put in an incredible amount of work to make this new quest in the kingdom of Verdite as lavish and realistic as possible. This realism stems from the same technology that was used in King's Field I, but this time, you have the entirety of the kingdom to explore!
Outdoors, inside castles, villages, underground passages and dungeons--all combine to make an immense world that will have you immersed within moments.
Make no mistake, this is no ordinary sequel. Numerous upgrades and captivating elements mix with the most addictive points of the original top-selling adventure to bring you the hottest new title to hit the PlayStation this year. As you may recall from the first King's Field, a 3D texture-mapped, 360° world of larger-than-life enemies lay before you on the monster infested island of Melanat.
Shipwrecked on this island, you were to battle your way through levels upon levels of dungeons and monsters in search of the Moonlight Sword which was stolen from the King's Throne in Verdite (the kingdom on the mainland).
Your character, Alexander, learned magic spells, grew more skilled with his sword, and was able to pick up and equip any weapons, armor, or items found on the island. All of the elements of a winning RPG were packed into a first-person, Action/Adventure outer shell--bringing a very unique game to the genre which held the attention of most everyone. With vast improvements over the first, King's Field II is bound to share the same success story!
One of the most riveting elements of the new quest is that the storyline has been greatly improved upon! I know that a lot of us thought that the first King's Field was plenty deep, but ASCII has gone above and beyond to make th is sequel an experience that will draw you deep into the involved plot--disabling you from putting down your controller until every last Red Eye, DragoNewt, and Stool are driven from the kingdom!
You start out the game with an introduction which allows you the chance to find out what has been happening since Alexander brought back the Moonlight Sword to the kingdom of Verdite five years ago. A cool intro sequence complete with voice over and full-motion cinematics bring you into the world as the King's son, Prince Austin Lyle Forester, a title that should have everyone in the kingdom bowing to kiss your feet. Unfortunately, your father--King John Alfred Forester I--has fallen to the will of the evil forces which are attacking your kingdom.
As you progress through the game to go out and save the world, you will have to talk to all walks of life in the kingdom. Eccentric Monks, irate mothers, indifferent soldiers, even an occasional enraged monster will have a few words for you. Your challenge, of course, is to win the favor of the people so that they will give you the help you need as you try to learn new spells of magic, pass over rivers of lava, and collect threads of power that can sew your kingdom back together.
"It's so addictive, they'll have to cut the power to my house to get me to stop playing!"
Don't get me wrong, this is no "rocking at home with your crochet needles" game we're talking about! You'll come up against some of the most frightening and powerful enemies since Clash of the Titans!
In addition to the game's storyline, ASCII has also put forth a valiant effort to come up with humorous and stimulating dialog and characters to bring your quest to life. Such characters as Jack, a 100+ year old resident of Verdite with a more than stereotypical attitude and a funny senility about him, will bring sparks of humor that you'll enjoy throughout the game! Even a bit of romance enters the quest as the scantily clad elf merchant, Lyn--who has held a flame for the prince since childhood--drops hints about her feelings that even a Golem could comprehend.
Remember me? Shore ya do...it's Leon Shore. Come visit my house whenever you need a friend or a guide.
Not to forget about the CD quality sound, of course! King's Field II has a wide selection of accompanying music to entreat your ears as you progress along your journey. Original scores are long enough to not sound repetitive and yet are not so intruding as to distract from the ambiance which they so artfully bring to the game. Other sound effects include terrifying wails, screams, and roars from the afflicted and from the enemy: thunderous explosions, the glorious sound of steel on steel during sword fights; and, of course, the exceptional Stereo effects that were such a notable achievement in the first King's Field! You can actually tell how close you are to a monster by how loud the eerie screeches and roars are--with some practice, you can even distinguish what you're going to come up against around the next bend!
With all of the improvements over the original King's Field, you may be worried that ASCII made changes in the intuitive control and easy-to-use pop-up menus. Well, let me put your mind at ease. ASCII did leave in some of the already refined elements that made the first King's Field a roaring success. The intuitive control and pop-up menus remain unchanged for the most part. ASCII did, however, add a feature to the "System" menu which allows you to change the default button configuration to anything you want. This feature gives you just that much more control over how your game acts and reacts.
This much anticipated sequel to King's Field would have done incredibly well even without the vast improvements. Just on the promise of the same quality in the beautiful 3D polygon graphics and intensity of gameplay, King's Field II would have been a sell out game! But with improved sound, graphics, and storyline; along with a humongous world to explore, King's Field II is destined to be one of the top sellers this holiday season and well into next year!
I would wish good luck to you, Prince Austin Lyle Forester... but you're gonna' need a lot more than luck to make it through this one!
The fighting technique in King's Field II is slightly different from the original. The enemies have been enhanced to recognize your pattern of attack so that they can turn, block, even parry and thrust to put you quickly into the realm of the dead! What you will have to learn is to circle and then double back while the enemy is distracted. In this way, you will reduce your hits and live longer. As in the first quest, you can always go in for a quick hit, but in King's Field II, you will be less likely to achieve success--the Skeletons, for example, now have the ability to block with a shield, duck under a slash, and stab you while you try to retreat!
In addition, use your magic as a distraction while you go in for a hit. Once you learn some spells, stun the enemy first, then go in for the kill! Enemies can use the same tactics though, so be careful. They also attack in groups, so make sure that you don't get surrounded! Good luck!
Behind The Screams...
While the first King's Field was a phenomenal success, ASCII wasn't satisfied with just putting out a sequel with the same great features that made KF I a hit. So they put their best American team on the project working directly with From Software, Inc. of Japan to make King's Field II the biggest, best, blow out game of the year!
King's Field II is immense. Your only hope of exploring the whole thing is to acquire the Pixy Map early on in your quest. (It's an automap which maps everywhere you go in the game.) Each village, castle, dungeon, and underground has its own map, so figuring out where you've been is as easy as pulling up your items menu!
To find the Pixy Map, you must make your way through Varde's Forest (a maze just beyond the castle in the first town). Once you've made it through the maze, you'll receive this map along with another important item.
To receive the Pixy Map, you will have to talk to Varde, the character that holds it. It is important to speak with every character you come across every time you see them. Characters change what they say after you've visited other villages and villagers, so talk to them often! For reference, your character keeps a log of all conversations automatically.
Behind The SCREAMS
It all started with a wish list, Design and Layout coordinator David "Commander" Silviera and Production overseer, Mark "The Monk" Johnson (doubling as ASCII's video game consultants and game masters) were given the opportunity to make a wish list for everything they wished had been in KF I and everything that could have been better that was already in the game. Combining feedback information from the consumers via the On-line News Groups, registration card information, and their own ideas, they put together a list of upgrades that would make the ultimate game. After presenting the list to From Software, Inc. of Japan, ASCII also added Austin (as in "Prince") Leininger to the ranks of the KF II team to help implement the upgrades and make KF II a smashing success!
"Rewriting the Japanese script was a blast," quoth Austin. "It was the opportunity to actually create an entire script for a video game only limited by the original story line from Japan."
The improvements over King's Field I include...
- Larger world to explore.
- Outside areas of exploration.
- CD Quality music and sounds.
- Improved character definition and dialog.
- Enhanced storyline and plot.
- More fearsome enemies.
- Enhanced weapons and magics.
And Much, Much MORE!
THE FACE OF THE ENEMY!
Contributed by Joshua J. Slone (4621) on Apr 07, 2004.