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Description

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation.

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

Screenshots

Knight Lore NES Hey, a ring! Wonder what it does.
Knight Lore ZX Spectrum Title screen
Knight Lore ZX Spectrum Dancing tables.
Knight Lore ZX Spectrum Don't let master <i>Escher</i> tricks you. Take a better look at the isometric illusion. I mean, this scenario played on a real Spectrum would be reason enough for flying computers.

Promo Images

Knight Lore Other
Knight Lore Other

Alternate Titles

  • "ナイト・ロアー ―魔城の狼男―" -- Japanese spelling

Part of the Following Groups

User Reviews

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Critic Reviews

Sinclair User ZX Spectrum Jan, 1988 10 out of 10 100
Sinclair Programs ZX Spectrum Jan, 1985 99 out of 100 99
Computer and Video Games (CVG) BBC Micro Jul, 1985 39 out of 40 98
Amstrad Action Amstrad CPC Oct, 1985 96 out of 100 96
Amtix! Amstrad CPC Nov, 1985 91 out of 100 91
Sinclair User ZX Spectrum Feb, 1985 9 out of 10 90
Computer and Video Games (CVG) ZX Spectrum Jan, 1985 9 out of 10 90
Amstrad Action Amstrad CPC Jul, 1986 86 out of 100 86
Computer Gamer BBC Micro Jul, 1985 17 out of 20 85
Eurogamer.net (UK) ZX Spectrum Aug 20, 2007 8 out of 10 80

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Trivia

1001 Video Games

Knight Lore appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Release

Knight Lore was released about one year after it was finished. Ultimate felt the new isometric graphics would hurt the sales of the 2D game Sabre Wulf, so they held it back.

Awards

  • ACE (Advanced Computer Entertainment)
    • February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Arcade Adventures (editorial staff choice)
  • Retro Gamer
    • October 2004 (Issue #9) – #22 Best Game Of All Time (Readers' Vote)

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Contributed to by Martin Smith (62866), Terok Nor (23839), Игги Друге (44988) and koffiepad (9943)