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Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation.

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.


Knight Lore ZX Spectrum The potion is complete.
Knight Lore BBC Micro The wall is blocking the way
Knight Lore ZX Spectrum Don't let master <i>Escher</i> tricks you. Take a better look at the isometric illusion. I mean, this scenario played on a real Spectrum would be reason enough for flying computers.
Knight Lore ZX Spectrum I wonder what's the income of this guy's salary...

Promo Images

Knight Lore Other
Knight Lore Other

Alternate Titles

  • "ナイト・ロアー ―魔城の狼男―" -- Japanese spelling

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User Reviews

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Critic Reviews

Popular Computing Weekly ZX Spectrum Nov 29, 1984 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Your Computer ZX Spectrum Jan, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Sinclair User ZX Spectrum Jan, 1988 10 out of 10 100
Crash! ZX Spectrum Dec, 1984 94 out of 100 94
Your Spectrum ZX Spectrum Mar, 1985 14 out of 15 93
Sinclair User ZX Spectrum Feb, 1985 9 out of 10 90
Computer and Video Games (CVG) ZX Spectrum Jan, 1985 9 out of 10 90
Computer Gamer BBC Micro Jul, 1985 17 out of 20 85 (UK) ZX Spectrum Aug 20, 2007 8 out of 10 80
Video Game Den NES 2010 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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1001 Video Games

Knight Lore appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Knight Lore was released about one year after it was finished. Ultimate felt the new isometric graphics would hurt the sales of the 2D game Sabre Wulf, so they held it back.


  • ACE (Advanced Computer Entertainment)
    • February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Arcade Adventures (editorial staff choice)
  • Retro Gamer
    • October 2004 (Issue #9) – #22 Best Game Of All Time (Readers' Vote)

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Contributed to by Martin Smith (62904), Terok Nor (23104), Игги Друге (44994) and koffiepad (9955)