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Knight Tyme

MobyRank MobyScore
MSX
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Commodore 64
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Amstrad CPC
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Description

After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.

Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.

Screenshots

Knight Tyme Commodore 64 Starting location
Knight Tyme Commodore 64 Main menu
Knight Tyme Commodore 64 Memo: The transporter is broken. Do not use.
Knight Tyme Amstrad CPC Game over. Next time, read memo first.

Alternate Titles

  • "Knight-Tyme" -- In-game title

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The Press Says

Crash! ZX Spectrum Jun, 1986 94 out of 100 94
Your Sinclair ZX Spectrum Jul, 1986 9 out of 10 90
Tilt ZX Spectrum May, 1987 13 out of 20 65

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Contributed to by Macs Black (77794)