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Knight Tyme

Critic Score User Score
ZX Spectrum
Commodore 64
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After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.

Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.


Knight Tyme ZX Spectrum Instruction intro
Knight Tyme Commodore 64 Command menu
Knight Tyme MSX Start menu
Knight Tyme Amstrad CPC The spells menu

Alternate Titles

  • "Knight-Tyme" -- In-game title

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User Reviews

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Critic Reviews

ASM (Aktueller Software Markt) ZX Spectrum Jun, 1986 9.5 out of 10 95
Crash! ZX Spectrum Jun, 1986 94 out of 100 94
Your Sinclair ZX Spectrum Jul, 1986 9 out of 10 90
Computer Gamer Amstrad CPC Sep, 1986 17 out of 20 85
Computer Gamer ZX Spectrum Jul, 1986 17 out of 20 85
Tilt ZX Spectrum May, 1987 13 out of 20 65


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Contributed to by Macs Black (77762)