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Konstruktor (Amiga)

Konstruktor Amiga Introduction screen


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Konstruktor is a puzzle board game, similar to Sokoban. The goal of the player is to push all the white/blue elements on the pink crosses and arrange them as a closed circuit or circuits. Once connected at the designated spots elements can't be disconnected, even if the connection is incorrect. The game features 39 levels all together with 13 different shapes of the white/blue elements. The player may use bombs to blow out the crates blocking the passage of the robot. To do so it's necessary finding the ammo and launching the bullet from a safe area. The game calculates the number of moves made ​​to complete the board and issue a statement whether the player has set a new record or not. There is no limit of trials. After each five finished levels a level password appears.

The game feature boards editor.


Konstruktor Amiga Levels editor
Konstruktor Amiga Level 17
Konstruktor Amiga Level 2
Konstruktor Amiga Level 10

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Re-used Art

The game introduction screen uses the art from the cover of ASF's another game - MicroMan.
Karsa Orlong (77907) added Konstruktor (Amiga) on May 27, 2014