Koronis Rift
Published by Developed by Released Platforms |
Genre Perspective Gameplay Vehicular Setting |
|
|||||||||||||||||||
Not an American user?
Description
You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games.The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want you dead.
The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite complex, considering the type of game.
Screenshots
Promo Images
There are no promo images for this game
User Reviews
There are no reviews for this game.
Critic Reviews
| Zzap! | Commodore 64 | Jan, 1986 | 96 out of 100 | 96 |
| ASM (Aktueller Software Markt) | Commodore 64 | Feb, 1986 | 9.25 out of 10 | 92 |
| ASM (Aktueller Software Markt) | Atari 8-bit | Feb, 1986 | 9.25 out of 10 | 92 |
| Happy Computer | Commodore 64 | 1986 | 91 out of 100 | 91 |
| 64'er | Commodore 64 | Feb, 1986 | 13 out of 15 | 87 |
| Info | Commodore 64 | Dec, 1985 | 80 | |
| Computer Gamer | ZX Spectrum | Jun, 1987 | 58 out of 100 | 58 |
Forums
There are currently no topics for this game.
Trivia
Awards
- Commodore Format
- April 1991 (Issue 7) - listed in the A to Z of Classic Games article (Great)
Related Web Sites
- AtariMania (Activision UK, UK, Atari 8-bit) (For Atari 8-bit: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material.)
- AtariMania (Epyx, USA, Atari 8-bit) (For Atari 8-bit: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material.)
- Cambridge Centre for Computing History (Activision, Amstrad CPC) (For Amstrad CPC464, 3.0 Disk: exhibit reference ID CH41433; additional material.)
- Cambridge Centre for Computing History (Activision, C64) (For Commodore 64, Cassette: exhibit reference ID CH38053; additional material.)
- Cambridge Centre for Computing History (Activision, ZX Spectrum) (For ZX Spectrum, Cassette: exhibit reference ID CH35578; additional material.)
- Commodore 64 Boxed Sets (For C64: game packaging digitalisations. Include box, manual, brochure, additional material.)
- CPC-Power (in French) (For Amstrad CPC: game database entry; game packaging; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material.)
- CPCRrulez (in French) (For Amstrad CPC: game database entry; advertisement; game packaging; downloadable releases; additional material.)
- Kio's home (For ZX Spectrum: additional material including – photographed cassette inlay; snapshots; downloadable releases.)
- Lemon 64 (For C64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.)
- MSX Generation (For MSX: game database entry; game packaging; manuals; additional material.)
- The Tipshop (For ZX Spectrum/SAM: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes. )
- Wikipedia, the free encyclopedia (Encyclopaedic entry for combined platforms.)
- World of Spectrum (For ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts. )
- ZX Spectrum Reviews (For ZX Spectrum: magazine game reviews in HTML.)
Contributed to by tbuteler (3019), Kabushi (178449), Martin Smith (62808), Terok Nor (23963) and koffiepad (9942)
Commodore 64 Credits
Project leader, concept, instrument displays, player interface, and documentation:
3D enviroment, scalling and motion objects, explosions, and support routines:
Orginal fractal code by:
Fractal code modified by:
Commodore 64 co-development, module system, and saucer behaviour routines:
Hulk, saucer and storyboard artwork:
Atari Science Droid and control panel artwork:
Atari sound effects and music:
Macro Assembler:
Algorithms and technical aid by:
Commodore Science Droid artwork:
Support:
Special thanks to:
3D enviroment, scalling and motion objects, explosions, and support routines:
Orginal fractal code by:
Fractal code modified by:
Commodore 64 co-development, module system, and saucer behaviour routines:
Hulk, saucer and storyboard artwork:
Atari Science Droid and control panel artwork:
Atari sound effects and music:
Macro Assembler:
Algorithms and technical aid by:
Commodore Science Droid artwork:
Support:
Special thanks to:







