User Reviews

A strange game that's probably valuable only to those who have nostalgic feelings for it NES Feem (45)
Judo Chop! NES Matt Neuteboom (989)
Sideways view arcade beat em up that is quite fun to master! Amstrad CPC Optimus (83)

Our Users Say

Platform Votes Score
Amstrad CPC 5 2.7
Apple II Awaiting 5 votes...
Arcade 7 3.3
Atari 2600 6 3.6
Atari 7800 Awaiting 5 votes...
Commodore 64 7 3.0
MSX Awaiting 5 votes...
NES 27 3.2
ZX Spectrum 7 2.3
Combined User Score 59 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari 2600The Atari Times (Aug 25, 2004)
Kung Fu Master is somewhat of a scarce game to come by these days, but the copies are out there and would make a smashing addition to anyone’s collection. Any game that you can beat up 'bad-guys' with your hands and feet gives some satisfaction to a frustrating day at work or school. You’re not really hurting anyone so play Kung Fu Master today!
While short, the experience is surprisingly sharp, requiring quick reflexes and efficient movement to make it through, as enemies will constantly come after the player from left and right. Nice sound effects accentuate the action and tight controls. It’s perfect for a short blast of martial arts fun, for speed-running, or for just getting a taste of the excellent foundation of the beat ’em up genre.
ArcadeAll Game Guide (1998)
One negative point in Kung-Fu Master would have to be the plot that is fairly unoriginal. Since Donkey Kong, guys have been rescuing their girlfriends from seemingly more powerful foes. Still, Kung-Fu Master delivers the goods. As with movies, sometimes good action can compensate for a weak plot. In Kung-Fu Master, the action overcompensates.
Atari 2600Game Freaks 365 (Jul 04, 2009)
If you already have the NES version of this game, there is really no need for you to have the Atari 2600 version since there are no really significant differences between the two. If you do not have the NES version, or if you just want a game that can demonstrate what the Atari 2600 is truly capable of, this is a good game to look for. However, this is not one of the most common Atari 2600 games, so be warned that it could be hard to find and might cost a little more than some other games for the system would.
ZX SpectrumYour Sinclair (Sep, 1986)
"This is the one for those who reckon they've got these games sussed - the biggie. Don't worry about the way it looks; if you can beat this, you can beat anything. And have fun doing it."
Ce logiciel est la réplique exacte du jeu d'arcade « Kung Fu Master », et reste malgré son age l'un des meilleures de cette catégorie. Le scrolling est propre, les animations rapides et variées, que demander de plus si ce n'est une musique moins répétitive.
Commodore 64Zzap! (Mar, 1986)
Kung Fu Master is a very faithful conversion of its coin-op Daddy and contains every aspect of the original, even down to the dum diddly dum diddly backing jingle. The game itself is great fun and getting past the evil guardians of the doors to each floor certainly takes quite some doing. Fortunately you have the option of being able to tackle any of the floors, a luxury which would be greeted with much appreciation in the arcades. The graphics are just about as accurate as they could be and the sound is almost identical (apart from the huuuwack Thomas utters when he hits a horrible hacking matey on the arcade machine). Martial arts freaks should be well pleased with this and shouldn't miss it at any cost.
Atari 2600Power Play (Mar, 1988)
Die VCS-Version des Spielhallen-Hits Kung-Fu Master sieht dem Original verblüffend ähnlich: Das horizontale Scrolling ist makellos und man findet alle Spielelemente des Automaten wieder. VCS-Besitzer sollten sich Kung-Fu Master unbedingt ansehen. Es ist ein unterhaltsamer Geschicklichkeits-Test, der sich toll spielt und nicht so schnell langweilig wird. Da es nicht allzu viele neue Spiele für das VCS gibt, kommt Kung-Fu Master gerade richtig.
75 (Jan 04, 2012)
Malgré les quelques petits points faibles du jeu et la simplicité des graphismes, celui-ci reste tout de même un des grands classiques de la NES que l'on aime retrouver de temps à autre.
NESRetroage (Dec 10, 2009)
Kung Fu jest banalnie proste i po paru podejściach okazuje się, że praktycznie tylko bossowie na końcu każdej planszy stanowią jakiekolwiek realne zagrożenie. Do tego gra jest bardzo krótka i da się ja spokojnie ukończyć w mniej niż 10 minut, co nie jest oszałamiającym wynikiem. Mimo to jest w Kung Fu coś, co przyciąga jak magnes. Gra ma dość wysoką żywotność głównie za sprawą faktu, że często się do niej wraca, aby włączyć ją po prostu na parę minut. Osobiście odpalałem tą gierkę wręcz niezliczoną liczbę razy. Przyjemność z obicia mordy setce patałachów w ekspresowym tempie jest po prostu nie do opisania. Polecam każdemu, bo to bardzo miła pozycja nie tylko dla oka i ucha, ale również szybkie zajęcie dla rąk gracza.
Commodore (Aug, 2004)
Von Kung Fu Master gibt es auch eine recht gelungene C-64-Umsetzung, die sich spielerisch durchaus mit der Automatenvorlage messen kann. Die Grafik dieser Version ist natürlich den C-64-Verhältnissen entsprechend etwas grob und pixelig ausgefallen, aber das stört den Spielverlauf kein bißchen. Der Wechsel zwischen den Faustschlägen und Fußtritten mittels der Space-Taste ist aus meiner Sicht das einzige, was man hier bemängeln könnte, was aber wirklich nicht allzu schlimm ist. Nur bei dem allerletzten Endgegner, der unheimlich schnell auf der Stelle herumhüpft und nur sehr schwer zu treffen ist, könnte dies zu Schwierigkeiten führen. Mit etwas Übung wird man aber auch dem Fiesling X zeigen können, wer der wahre Kung Fu-Meister ist.
67 (Jul, 2012)
I personally get sucked into Kung-Fu every time I play it, even though it’s incredibly dated and not that good of a game. For me, the speed at which the enemies advance towards you keep the game (mildly) interesting. I also have a score to settle: I have yet to make it past the large black guy at the end of the third level. There’s still two more levels! I want to save Sylvia from Mr. X! Even in ’85, Kung-Fu wasn’t Nintendo’s finest hour, but it was another solid addition to a surprisingly varied original lineup.
Atari 2600neXGam (Jun 27, 2013)
Kung-Fu Master begeisterte (und tut es noch heute) vorallem durch seine optische Qualität und ist in dieser Hinsicht ein wahrer Genuß. Spielerisch werden wie so oft nur Geschicklichkeitstests typischer Natur geboten, wobei das Abenteuer auch noch mit einem gesalzenen Schwierigkeitsgrad gesegnet ist und die Steuerung arg hakelig von der Hand geht. Daher nur bedingt zu empfehlen.
NESRetro Game Reviews (Jul 11, 2015)
Kung Fu is very short with little replay value but the controls are slick and the difficulty just right. It's easy to get into and provides a nice challenge with its non-stop action and twitch style gameplay.
NESTilt (Dec, 1987)
Correctement réalisé, ce jeu propose des graphismes fins et assez agréables. L'animation est de qualité mais on regrette le nombre restreint d'attitudes. De même le manque de diversité des décors s'avère peu encourageant. Cependant, le bilan est positif.
NESVideoGame (Mar, 1991)
O objetivo é vencer todos os adversários para tornar-se um mestre do Kung Fu. Seja rápido nos controles: mais de um lutador o atacará de cada vez.
ZX SpectrumCrash! (Aug, 1986)
"I first saw this one in the arcades about a year ago. I didn't really rate it that high by then. On the Spectrum, it has lost its nice sound and graphics, and any addictive qualities that the original ever possessed."
Atari 7800The Video Game Critic (Apr 22, 2010)
Kung Fu Master is an enjoyable fighter despite its awkward design. You just need a little patience and perseverance.
Atari 2600Digital Press - Classic Video Games (Sep 25, 2004)
All things considered, if you spend time with this one, you could adjust to the archaic control scheme. But, when the NES has an almost flawless port, why would you even bother? Credit is given for trying to keep the spirit of the original alive on such limited hardware, but you can find a better experience elsewhere (and maybe figure out why all of these guys are protecting Mr. X in the first place... What do they get out of the kidnapping?).
With other, more advanced beat-em-ups on the console (including Capcom's superb late release "Mighty Final Fight" and of course "Double Dragon"), Kung Fu only serves as a reminder to the rather archaic initial batch of games for the console. It's not a terrible game by any means, but unless you can place yourself back in that bygone era and relive some childhood memories, it's doubtful you will find enjoyment out of this title.
NESJust Games Retro (Apr 08, 2002)
As far as classics go, Kung Fu is one high up there in terms of leaving an indelible impression. Even if you've never played the game itself, you've doubtlessly played a game inspired by its elementary concept - punch and kick through armies of martial arts foes, and fight a boss with a life bar at the end. "Hurt bad guys" is like the rice or wheat of the gaming industry, and this game first presented the idea of Hong Kong kung fu action flicks in videogame form.
NES1UP! (Jul 04, 2016)
Et puis, la réalisation de Nintendo se démarque par de petites choses, signes avant-coureurs d'excellence: le son, la prise en main immédiate, quelques détails d'animation ou de gameplay, comme les variations subtiles dans le décompte du score (différence poing/pied, bonus enchaînement...). Kung Fu n'est pas un grand jeu, on n'arrive même pas à l'aimer, mais au moins, on ne l'oublie pas. C'est le minimalisme exécuté avec bon goût. Le résultat est qu'il se digère mieux que la borne d'arcade. Comme gage de qualité, on a vu pire.
NESPower Play (Dec, 1987)
Obwohl Kung Fu schon einige Jahre auf dem Buckel hat (es ist mit „Kung Fu-Master“ identisch), wage ich ab und zu gerne mal ein Spielchen. Die Umsetzung des Automaten ist recht gut gelungen Aber Vorsicht: Kung Fu ist keine Sport-Simulation. Wer eine anspruchsvolle Karate-Klopperei will, kann mit Kung Fu nicht viel anfangen. Freunde von Geschicklichkeits-Spielen sollten dagegen ruhig mal einen Blick auf dieses Modul riskieren. Sowohl Grafik als auch Sound sind etwas besserer Durchschnitt, dafür spielt sich Kung Fu ganz gut. Leider hält sich die Abwechslung in Grenzen.
NESThe Video Game Critic (Apr 28, 2003)
Kung Fu may have set the world on fire in 1985, but those days are well done. Controlling a black belt warrior (who appears to be wearing high heels), you must dispatch an endless parade of enemies in a Japanese temple. You're limited to the standard punch, kick, and jump-kick moves. In the first stage, most foes are idiots easily dispatched with simple high kicks. The occasional weapon-trained ninja will require some strategy to defeat, but not much. The second stage incorporates a traps and tiny dragons, and the cheap hits come early and often. Kung Fu is not particularly fun to play. Its clean graphics and surprisingly good sound effects (including some voice clips) make it bearable, but its gameplay is dated and silly.
ZX SpectrumSinclair User (Sep, 1986)
"A routine conversion from the c64 on which little genuine thought or effort seems to have been expended"
ZX SpectrumComputer Gamer (Sep, 1986)
A small point about the graphics is that on the packaging, there are Commodore screen shots. Now, the Commodore version has quite acceptable graphics, whilst the Spectrum hasn't This could lead some unwary Spectrum owners astray, I hope It doesn't.
Atari 2600Woodgrain Wonderland (May 22, 2017)
I don’t understand what Activision was doing around this point in time. Why were they even doing coin-op ports? They never needed to in the 1980-84 golden era – they were always capable of coming up with their own ideas or putting interesting twists on existing games. Most of all, though, almost all of their games catered to a wide palette of gaming skill, allowing you to take on higher challenges as you got better. Kung Fu Master offers no such luxury, and it’s a problem inherent in a lot of late-period Atari 2600 games, not just ones by Activision. There was obviously no time or budget to put in game variations – graphics came first because they were competing with the NES and the Sega Master System. Gameplay just had to be set at the highest possible difficulty. Sorry, but it doesn’t wash with me; if it’s not possible to do your best job within certain limitations, move on to greener pastures. I’m giving Kung Fu Master a D- just for the graphics and sounds and for them alone.