Kung Fu Panda: Path of the Panda
Through a number of mini-games, this game teaches numbers, puzzles, letters, logic, shapes and categorization. It is aimed at 4- to 6-year-olds. Examples of the mini-games are:
- Building bridges using a number of oddly shaped blocks, players have to choose the block that fits to complete the bridge.
- Saving villagers by lowering ropes of the correct length. Players have to solve a math question that deals with the concepts of "more" and "less" to continue.
- Making dried up rivers flow again by removing rocks. This requires solving logic riddles.
- Delevering foods to shops. The player has to recognize the correct shop to deliver to from the sign-board. On a more difficult setting, letters are used.
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