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Lamborghini: American Challenge

MobyRank MobyScore
Amstrad CPC
...
4.0
Amiga CD32
...
3.5
Commodore 64
...
3.5
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Description

Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

Screenshots

Lamborghini: American Challenge Game Boy Road in forest
Lamborghini: American Challenge Game Boy Gambling process in course.
Lamborghini: American Challenge DOS Local standings
Lamborghini: American Challenge Game Boy Title screen.

Alternate Titles

  • "Crazy Cars III" -- Amiga title
  • "Crazy Cars 3" -- C64 title

Part of the Following Groups

User Reviews

Storming down a highway in a Lamborghini. What more could you ask for? DOS Julian McKenzie (159)
Another opinion and this one is a lot less positive. DOS Roedie (5226)

The Press Says

Total!! UK Magazine SNES Nov, 1993 91 out of 100 91
Amiga Action Amiga Sep, 1992 89 out of 100 89
ST Format Atari ST Oct, 1992 85 out of 100 85
Super Play Magazine UK SNES Nov, 1993 73 out of 100 73
Total! (Germany) SNES Jan, 1994 2.75 out of 6 65
Electronic Gaming Monthly (EGM) Game Boy Jun, 1994 6.5 out of 10 65
High Score Amiga Jun, 1994 3 out of 5 60
Computer Gaming World (CGW) DOS Aug, 1994 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Total! (Germany) Game Boy Aug, 1994 4 out of 6 40
PC Player (Germany) DOS May, 1994 39 out of 100 39

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Trivia

Cameo

On the player selection screen, there is a character's portrait that looks an awful lot like Mister T from The A-Team TV series. On some versions of the game, his name is given as Joe.

Differences from Crazy Cars III

The SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.

SNES version

The SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.

Awards

  • ST Format
    • January 1993 (issue #42) - #18 in '50 finest Atari ST games of all time' list
Information also contributed by Roedie and WildKard
Contributed to by POMAH (33700), Trixter (8737), Kabushi (121564), Martin Smith (63155) and Peter Bridger (171)