Lamborghini: American Challenge

Critic Score User Score
Commodore 64
...
...
Game Boy
64
2.9
DOS
50
3.3
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Description

Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.

The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence.

When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.

Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.

Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

Screenshots

Lamborghini: American Challenge Amstrad CPC Place a bet on this race?
Lamborghini: American Challenge SNES To compete in the next division, you must beat each division challenge in less than 60 seconds.
Lamborghini: American Challenge DOS Trying to pass an opponent
Lamborghini: American Challenge SNES Gambling is the fast mode to increase its money account.

Alternate Titles

  • "Crazy Cars III" -- Amiga title
  • "Crazy Cars 3" -- C64 title

Part of the Following Groups

User Reviews

Another opinion and this one is a lot less positive. DOS Roedie (5215)
Storming down a highway in a Lamborghini. What more could you ask for? DOS Julian McKenzie (159)

Critic Reviews

Amiga Action Amiga Sep, 1992 89 out of 100 89
Amiga Dream Amiga Feb, 1994 80 out of 100 80
Amiga Games Amiga Oct, 1992 78 out of 100 78
Video Games Game Boy Sep, 1993 69 out of 100 69
Commodore Format Commodore 64 Dec, 1992 67 out of 100 67
High Score Amiga Jun, 1994 3 out of 5 60
Computer Gaming World (CGW) DOS Aug, 1994 3 Stars3 Stars3 Stars3 Stars3 Stars 60
ASM (Aktueller Software Markt) DOS Jun, 1994 7 out of 12 58
Total! (Germany) Game Boy Aug, 1994 4 out of 6 40
PC Games (Germany) DOS Aug, 1995 29 out of 100 29

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Trivia

Cameo

On the player selection screen, there is a character's portrait that looks an awful lot like Mister T from The A-Team TV series. On some versions of the game, his name is given as Joe.

Differences from Crazy Cars III

The SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.

SNES version

The SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.

Awards

  • ST Format
    • January 1993 (issue #42) - #18 in '50 finest Atari ST games of all time' list
Information also contributed by Roedie and WildKard
Contributed to by POMAH (35670), Trixter (8712), Kabushi (133390), Martin Smith (63069) and Peter Bridger (169)