DescriptionStarting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.
The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence.
When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.
Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back.
Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.
- "Crazy Cars III" -- Amiga/Atari ST title
- "Crazy Cars 3" -- C64 title
Part of the Following Groups
|Another opinion and this one is a lot less positive.||DOS||Roedie (5211)|
|Storming down a highway in a Lamborghini. What more could you ask for?||DOS||Julian McKenzie (159)|
|Amiga Games||Amiga||Oct, 1992||78 out of 100||78|
|Video Games||SNES||Sep, 1993||74 out of 100||74|
|Super Play (UK)||SNES||Nov, 1993||73 out of 100||73|
|GamePro (US)||Game Boy||Sep, 1994||3.5 out of 5||70|
|Commodore Format||Commodore 64||Dec, 1992||67 out of 100||67|
|ASM (Aktueller Software Markt)||Amiga||Jul, 1992||8 out of 12||67|
|ASM (Aktueller Software Markt)||DOS||Aug, 1984||2 out of 4||50|
|Digital Press - Classic Video Games||Game Boy||May 01, 2005||5 out of 10||50|
|Game Freaks 365||SNES||2000||4.2 out of 10||42|
|PC Games (Germany)||DOS||Aug, 1995||29 out of 100||29|
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CameoOn the player selection screen, there is a character's portrait that looks an awful lot like Mister T from The A-Team TV series. On some versions of the game, his name is given as Joe.
Differences from Crazy Cars IIIThe SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.
SNES versionThe SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.
- ST Format
- January 1993 (issue #42) - #18 in '50 finest Atari ST games of all time' list