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Laser Zone

MobyRank MobyScore
Dragon 32/64
ZX Spectrum
Commodore 64
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One of Jeff Minter's early eighties shoot'em'ups in his typical frantical style, Laser Zone has you controlling not one, but two "zone gunners" in a constrained playfield. Controlled with only one joystick, you move one zone gunner on a vertical wall and one at the bottom. Wave upon wave of nasties come into the zone, and must be shot down before they reach either wall, where neither gun can reach them and they advance toward you. You can try to escape perpetually, since your movements wrap around the screen borders, at least until another enemy has reached your wall, but it is better to use up one of your electro bolts that will erase everything on the screen.


Laser Zone ZX Spectrum The next screen displays the player(s) options
Laser Zone Dragon 32/64 The red ones move downwards, the yellow sidewards
Laser Zone Dragon 32/64 The screen flashes when electrocuted
Laser Zone ZX Spectrum This screen displays as the game loads

Alternate Titles

  • "Lazer Zone" -- VIC-20 title
  • "Laserzone" -- C-16 advertisement title.

User Reviews

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The Press Says

Commodore User VIC-20 Dec, 1983 19 out of 20 95
Commodore User VIC-20 Nov, 1983 18 out of 20 90


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C-16 port

The game was also ported to the Commodore C-16 and released in 1986 as part of the compilation Matrix & Laserzone by Ariolasoft. Advertisement of the game points out it was re-written for the C-16, with "even faster fire-rate" than the original while still keeping the "hallucinatory camels" in the game (Source: Advertisement as printed in Computer Gamer #16, 1986/7).
Contributed to by Игги Друге (44527)