While exploring cash can be gathered by collecting gems and clearing traps. When a sufficient amount of cash is gathered, the location of an idol is revealed and these need to be collected to unlock the treasure rooms. To exit an area a pick needs to be found and when it is located quickly enough (shining as a golden pick) a time bonus is provided. Areas become progressively difficult and quickly require more timing, with the explorer moving past switches to open temporary gates. Certain passages are guarded by fire traps and flips generally disable them. Causing a box of a TNT to collide with a trap disables it permanently and for almost every trap there is a countermeasure. Rotation can also affect minions, for instance causing a bat to roll into a ball when the maze is turned around.
Players can investigate an area first by zooming in and out to locate the difficulties. Later levels also introduce fellow thieves who snatch the gems. They can hurt the explorer and need to be taken out by driving them into traps. Other hazards include rolling boulders, spikes, moving walls, icicles, giant snowballs, clockwork blades and rolling platforms. In the later levels there are also minor puzzles where mechanisms need to be activated by dropping gears of the correct colour in place. The explorer can pick up lucky coins for a temporary health boost or to double all rewards.