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Everyone blamed the jester Malcolm for allegedly turning everyone to stone and killing the King and the Queen of Kyrandia. Their son Brandon eventually turned Malcolm himself into stone. However, a thunderbolt strikes the jester, liberating him from his predicament. Now it's his turn to tell the world his version of the truth, whether in his usual mischievous manner or by becoming a nicer person.

Malcolm's Revenge is the third entry in the Legend of Kyrandia series and, like its predecessors, an adventure game focusing on inventory-based puzzles. The basic gameplay is similar to the previous entries: the "smart cursor" is responsible for all the actions in the game - taking, using, talking, etc. During conversations, it is possible to control Malcolm's level of truthfulness as well as his "good" and "bad" attitude. Many puzzles in the game have multiple solutions, though the main story remains unchanged for the most part.


The Legend of Kyrandia: Book 3 - Malcolm's Revenge DOS This is Brandon's castle. Everyone if angry at you, so you can't enter. Nicely painted... for an adventure of that time
The Legend of Kyrandia: Book 3 - Malcolm's Revenge DOS This animal is pre-rendered 3D animated as well
The Legend of Kyrandia: Book 3 - Malcolm's Revenge DOS A lot of items can be picked up and just moved and thrown around. Many of them come in large quantities; some are not needed to advance
The Legend of Kyrandia: Book 3 - Malcolm's Revenge DOS Malcolm will be thrown in prison if you do certain actions or fail to perform others. There is a way out of there, though...

Alternate Titles

  • "凯兰迪亚传奇3:玛尔寇的复仇" -- Chinese spelling (Simplified)
  • "Kyrandia 3" -- Informal title
  • "Fables & Fiends - The Legend of Kyrandia: Malcolm's Revenge, book three" -- Post-trilogy title

Part of the Following Groups

User Reviews

Let me tell you my own confusing side of the story... DOS Cor 13 (174145)
A worthy closing of the Kyrandia Saga! DOS Rantanplan (1684)

Critic Reviews

ASM (Aktueller Software Markt) DOS Dec, 1994 11 out of 12 92
PC Games (Germany) DOS Nov, 1994 90 out of 100 90
Pixel-Heroes.de DOS May 27, 2011 9 out of 10 90
PC Gamer DOS Jan, 1995 88 out of 100 88
Power Play DOS Nov, 1994 87 out of 100 87
Gameplay (Benelux) DOS Feb, 1995 86 out of 100 86
PC Format (UK) DOS Dec, 1994 82 out of 100 82
PC Joker DOS Dec, 1994 79 out of 100 79
World Village (Gamer's Zone) DOS 1994 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Jeuxvideo.com Macintosh Sep 23, 2011 11 out of 20 55


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  • If you use Kyrandia's transporters often enough, when Malcolm emerges at the Bluffs, he'll have a fly's head instead of his own. This is a reference to The Fly, a movie about a scientist whose genes get combined with a fly's in his machine, and he ends up turning into one.
  • Sometimes Faun will appear in the jungle swinging on a rope. This is what he did sometimes in Zanthia's hut in the second game, Hand of Fate, if Zanthia walked back into the hut after leaving the first time.
  • The points system was implemented in order to mock Sierra adventure games. There is no way to acquire all the points in the game.


  • Power Play
    • Issue 02/1995 – Best Adventure in 1994
Information also contributed by Matan Bareket

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Contributed to by POMAH (36913), Sciere (357868) and MAT (117018)