Advertising BlurbsFront of Box - SNES (US):
Journey through ten treacherous levels filled with mind twisting mazes, ruthless ghost warriors and the mysterious white mirror, where your courage will be revealed!
Contributed by WildKard (12165) on Nov 28, 2006.
THE LEGEND OF THE MYSTICAL NINJA
Enter the 10 Levels of the Dragonbeast to rescue the mysteriously missing princess of Horo-Horo. Experience a sight and sound extravaganza as you battle through double Warlock Stages and incredible 3D and 2D zones, using magical moves and solving mystical problems in order to advance.
Take on the Carp Meister with his paralyzing fighting fish, and Tanaka-U-Out, whose bone-crushing hammer packs a wallop. Capture all-powerful sinjin items like fire staffs and dynamite. If you fail to collect gold coins from defeated foes, you won't receive all-important clues, or be allowed to go for broke at "hidden risk" areas such as the Quiz House and Horse Races.
Jest remember, the true strength of a mystical ninja is his wisdom. Of course, a survival instinct isn't such a bad asset either.
Available this January.
Contributed by lugnut (359) on May 18, 2004.
THE TRUE STRENGH OF A MYSTICAL NINJA IS HIS WISDOMA curse has stricken the village of Horo-Horo. Their beloved princess has vanished. And without her powers, a plague of giant locusts will ravage the helpless. Talk about sick!
All hope rests on the village's two ninja guardians, Kid Ying and Dr. Yang. Ying is a daring young mystical ninja who often rips apart opponents while riding a psychedelic tiger. Yang is his all-powerful mentor and master of the invincible spirit transformation. Together they must overcome ten Levels of Dragonbeast, until they find the princess or die trying.
With double Warlock Stages in most levels and intense 3D and 2D zones blasting savage stereo sound effects, you'll be challenged to perform dozens of attack moves and solve magical problems before advancing. And talk about enemies! There's the Carp Meister, who stuns victims with poisonous fighting fish; Tanaka-U-Out, a knock out artist who wallops opponents with a bone crushing hammer; and the Sumo Tag Team, kings of the unbeatable belly buster crunch.
All-powerful sinjin items like the fire staff must also be captured. And if you fail to collect gold coins from defeated foes you won't receive important clues from the Fortune Palace and Char Cheddar Sushi Joint, or be allowed to go for broke at "hidden risk" areas such as the Quiz House and Horse Races.
But that's only the tip of the volcano. Which is why your ultimate strength must come not from your might, but from your mind.
Featuring simultaneous play for two mystics, or play against your Super NES.
Contributed by Jeanne (75627) on Oct 27, 2003.