DescriptionAs a follow-up to Legend of the Red Dragon, a game that burst at its seams with derivative borrowing, no one was expecting such a radical departure in approach and style as they got in New World -- something akin to an unwholesome marriage of Ultima, ZZT and Habitat, a realtime multiplayer BBS door effectively amounting to a roguelike MUD with a huge sandbox for free play alone (even locally) or with all your friends.
A massive world map permits movement between numerous cities and regions and involvement in their respective political intrigues (and outright military campaigns!) against each other; alternately, a player wishing to fish on the end of the dock or collect berries for Mom to bake into pie can happily play on that scale as long as they like. There's no shortage of quests (especially with the option to include user-contributed in-game modules) and no lack of opportunities to increase experience through the slaying of random encounters. On the other hand if you prefer you can just sit around the tavern or picnic blanket and chew the fat with your buddies, exchanging comments and trading curious items acquired in your journeys.
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- "New World" -- Working title
- "LORD 2" -- Common abbreviation
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DevelopmentNew World was originally to be a science fiction-themed game; Seth Robinson was so confident in its imminent release that he plugged it in Legend of the Red Dragon and his second BBS door, the also-sci-fi Planets: TEOS. Said Seth:
"At the time, it was half done - it was a futuristic game that let you join a colonizing ship to go to a new world, and eventually Earth is destroyed for some reason and this little colony is all that is left. Alien artifacts are found and sold, you basically walked around and stuff, including flirting with this Natasha chick. BUT: I got bored and quit working on it. I don't know, I got bored and quit working on everything."After some irate fan mail, however, he found the motivation to revisit New World's code, mentally rebranding it LORD 2 , approaching things from the fantasy angle once again and getting enough of a second wind to get the product to a point where it could be publicly released.
Related Web Sites
- Castle Camelot LORD II IGMs (Comprehensive LORD II fan-made IGM (in-game module) archive.)
- Developer's Website (The official developer's website for the Legend of the Red Dragon series. The shareware versions of the games can be downloaded here.)
- Legend of the Red Dragon 2 homepage (Hosted by the author, Seth Robinson.)
- Metropolis Gameport (LORD 2's official page at Metropolis Gameport, the company that bought the rights in 1998. The full version of LORD 2 can be purchased here.)