Examining your boarding pass at the airport shows that the date of Larry's next flight is always exactly 60 years from whatever date your computer is set to. Considering the game's release year of 1991, this means the game would've possibly taken place in the year 2051 at the earliest. Though more than likely it's just a programming gag than anything else.
According to Josh Mandel
, the reason for the relatively low difficulty was not only because of the new point & click interface, but mainly because Ken Williams
evaluated customer feedback and discovered that almost no one finishes their adventure game. So he gave Al Lowe
the order to make a game that everyone can finish.
You thought product placement would only occur in the movies? Not quite. Sierra might well have been the first company to place an advertisement in a computer game. US-American telephone company Sprint paid to be featured in Leisure Suit Larry 5. Whenever Larry or Patti were making a phone call in the game (which happened quite a few times), the call would end with the line "Thank you for using U.S. Sprint!" and later in Space Quest V: The Next Mutation
. See the screenshot section for graphic proof of the advertisement.
Leisure Suit Larry 5 was available in four packages: a 16 color version (supporting EGA, MCGA, VGA, Tandy/PCjr) with either 3.5" DD or 5.25" HD disks, and a 256 color version (supporting MCGA, VGA) with either 3.5" HD or 5.25" HD disks.
Information also contributed by
- Amiga Joker
- Issue 02/1993 – #2 Best Adventure Game of 1992 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #69 in the "100 Most Important PC Games of the Nineties" ranking