According to Josh Mandel
, the reason for the relatively low difficulty was not only because of the new point & click interface, but mainly because Ken Williams
evaluated customer feedback and discovered that almost no one finishes their adventure game. So he gave Al Lowe
the order to make a game that everyone can finish.
You thought product placement would only occur in the movies? Not quite. Sierra might well have been the first company to place an advertisement in a computer game. US-American telephone company Sprint paid to be featured in Leisure Suit Larry 5. Whenever Larry or Patti were making a phone call in the game (which happened quite a few times), the call would end with the line "Thank you for using U.S. Sprint!" and later in Space Quest V: The Next Mutation
. See the screenshot section for graphic proof of the advertisement.
Leisure Suit Larry 5 was available in four packages: a 16 color version (supporting EGA, MCGA, VGA, Tandy/PCjr) with either 3.5" DD or 5.25" HD disks, and a 256 color version (supporting MCGA, VGA) with either 3.5" HD or 5.25" HD disks.
Information also contributed by
- Amiga Joker
- Issue 02/1993 – #2 Best Adventure Game of 1992 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #69 in the "100 Most Important PC Games of the Nineties" ranking