Description

Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

Alternate Titles

  • "הנמלולים" -- Hebrew spelling
  • "Lemmings 1" -- Informal title
  • "Ha-Namlulim" -- Hebrew title
  • "レミングス" -- Japanese spelling

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Lemmings Game Boy Color $7.89  
Lemmings Game Boy    
Lemmings DOS    
Lemmings NES    
Lemmings Genesis    
Lemmings & Oh No! More Lemmings Macintosh $19.99  
Lemmings SNES    
Lemmings 3DO    
ebay.com
Lemmings    
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User Reviews

Just one more level... DOS Stephen M Bronze Star Contributing Member (24)
Enthralling gameplay, a real gem SNES Chris Wright (94)
A real achievement and a great conversion, despite a few compromises ZX Spectrum Martin Smith (64028)
I got tired of this one really fast. DOS Tomer Gabel Bronze Star Contributing Member (4466)
Super cool little strategy game... NES Cormana6868 (16)
Great.... up to a point DOS Professor (80)
Unique gameplay, fun and addicting. DOS Roberto Teichmann (372)
Oh, so addictive. DOS Dragoon (93)
A fun and challenging puzzle game DOS JubalHarshaw (287)
I love those puny little devils DOS Aki Zeta-5 (160)

The Press Says

Abandonia DOS Mar 11, 2004 5 out of 5 100
Power Play Amiga Feb, 1991 92 out of 100 92
Power Play DOS Oct, 1991 92 out of 100 92
Defunct Games Game Gear Apr 15, 2006 90 out of 100 90
All Game Guide SNES 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Game Informer Magazine SNES Dec, 2003 8.75 out of 10 88
Power Unlimited CD-i Feb, 1995 7.3 out of 10 73
Defunct Games Lynx Sep 19, 2004 69 out of 100 69
Electronic Gaming Monthly (EGM) CD-i Apr, 1995 6.3 out of 10 63
Video Games & Computer Entertainment CD-i May, 1995 6 out of 10 60

Forums

Topic # Posts Last Post
Was this indeed released for Windows 3.x?? 2 Sciere Bronze Star Contributing Member (126962)
Oct 21, 2008

Trivia

The original Lemmings game had a strong edge of macabre imagery in it, perhaps to offset the excessively "cutesy" look and feel of the lemmings themselves. This is particularly prevalent on the "Hell" levels on which the exit portal is a horned pig's head, and especially on level 14 of the "Tricky" difficulty rating (the level title is "MENACING!!") which contains several skeleton limbs hanging from what appears to be dripping blood, and a large skull with a snake crawling through its eye sockets.

Probably most (in)famous of all, however, is level 21 on the "Tricky" difficulty rating, entitled "All the 6's........" and consisting entirely of a playfield which is shaped like the number 666. It also contains a total of 66 lemmings, requires 66% to be saved, provides 66 of each skill, and provides 6 minutes in which to finish. Like many pop culture references to the number 666, this was meant as a joke and wasn't intended as an overt reference to Satanism or anything else of that nature, but the matter was sensitive enough that the "Menacing" and 666 levels were removed from several versions of the game that were released for family-friendly consoles. Another level cut from some versions was "A beast of a level" which may have been removed simply for fear that it was referencing the "Beast" associated with the number 666, although the level title actually references Psygnosis' earlier title "Shadow of the Beast."

A webpage by Mike Dailly (founder of DMA Design) documenting the history of DMA explains that the 666 level originated when Mike wanted to make a 5-themed level, but he couldn't get the level to require 55% of the lemmings to be saved without changing the number of lemmings. Then, thinking of the other Hell levels in the game, he thought of 666 and opted to go with that. He also expresses surprise at how strong a reaction the level got, particularly since from his perspective, players are actually rescuing the lemmings from Hell into a better place.


This entry was contributed by Corn Popper (66156), Trixter Bronze Star Contributing Member (8860), PCGamer77 Bronze Star Contributing Member (3026), Famine3h (300), krammer (235), Kabushi (52023), Martin Smith (64028), IJan (1980), Satoshi Kunsai (1844), -diabolik- (298), quizzley7 (21314) and Mike Clarke (63)
 

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