Description

Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

Alternate Titles

  • "הנמלולים" -- Hebrew spelling
  • "Lemmings 1" -- Informal title
  • "Ha-Namlulim" -- Hebrew title
  • "レミングス" -- Japanese spelling

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Lemmings Game Boy Color $6.57  
Lemmings Game Boy    
Lemmings DOS    
Lemmings NES    
Lemmings Genesis    
Lemmings SNES    
ebay.com
Lemmings    
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User Reviews

Just one more level... DOS Stephen M Bronze Star Contributing Member (24)
Enthralling gameplay, a real gem SNES Chris Wright (92)
A real achievement and a great conversion, despite a few compromises ZX Spectrum Martin Smith (64035)
I got tired of this one really fast. DOS Tomer Gabel Bronze Star Contributing Member (4476)
Super cool little strategy game... NES Cormana6868 (16)
Great.... up to a point DOS Professor (80)
Oh, so addictive. DOS Dragoon (93)
Unique gameplay, fun and addicting. DOS Roberto Teichmann (372)
A fun and challenging puzzle game DOS JubalHarshaw (287)
I love those puny little devils DOS Aki Zeta-5 (160)

The Press Says

Nintendojo SNES Mar 27, 2006 9.5 out of 10 95
Zzap! Amiga Apr, 1991 94 out of 100 94
1UP! SNES Jun 13, 2008 93 out of 100 93
Your Sinclair ZX Spectrum Jan, 1992 91 out of 100 91
ACE (Advanced Computer Entertainment) Amiga Apr, 1991 910 out of 1000 91
Mobile Game Faqs J2ME Sep 02, 2005 90 out of 100 90
Defunct Games Game Gear Apr 15, 2006 90 out of 100 90
Nintendo Magazine System UK Game Boy Jan, 1993 88 out of 100 88
Gamers (Germany) Genesis Aug, 1992 13 out of 15 87
Joystick CD-i Jan, 1995 80 out of 100 80

Forums

Topic # Posts Last Post
Was this indeed released for Windows 3.x?? 2 Sciere Bronze Star Contributing Member (119182)
Oct 21, 2008

Trivia

An arcade coin-op version of Lemmings was prototyped by Data East (which mainly makes pinball equipment) in 1991, never to be released. It uses the same levels (occasionally edited to remove various things, more on that later), but has fewer levels. It is played with one trackball, one select button, and one start button for each of 2 players. Some differences in this version include:

- The music is slower, the music quality is lower, there are some new songs, and the songs are apparently not finished (in most of the songs, some of the instruments do not play their parts of the song, and in a very few songs only the background rhythm is there and the other instruments do nothing)

- The game does not tell you what skills a lemming has when you point at it like most other versions. Lemmings with skills that are not instantly visible (floaters, climbers, etc.) have flashing clothes to set them apart.

- A high-pitched Lemming voice gives you hints and comments on your performance. This is apparently not entirely implemented, because it frequently tells you to blow Lemmings up for no good reason.

- The time limit in some levels is completely impossible, due to the slow walking speed of the Lemmings. However, if you run out of time, you can put in more quarters to buy more.

- Exploding lemmings just sit down and blow up, rather than walking around with a countdown. Therefore, in many levels (notably "Now Use Blockers and Bombers"), the Blockers are available, and the Hint Voice tells you to use them, but they are not needed.

- Various references to "heaven" and "hell" were replaced with different things.

- The slight goriness of the game has been toned down a bit, and exploding Lemmings do not "splatter".

- The button animations are changed so that the debris and bricks in the Basher, Builder, Miner, and Digger match the color of the debris and bricks in the level you are on.

- Some level names are changed, including a level now named "The Steel Mines of Kessel" in an apparent reference to the planet Kessel in Star Wars.

- The lemmings occasionally go behind the exit when they should go in front. They still "jump" as if they are going in it, and they can be seen through parts of the exit.

- The "666" level is not playable, but it is in the game's data ROM. Stored in a location in memory near it is an interesting bunch of text about a conversation between someone at Psygnosis and the VP of Data East relating to the 666 level, the hell references, the "Menacing" level, and an obstacle that appears to pull the skin off the Lemmings. Don't ask me why this is here. Silly programmers.

- There are a few levels on difficulty level "Mystery" that are completely new. They're incredibly buggy.


This entry was contributed by Corn Popper (66198), Trixter Bronze Star Contributing Member (8865), PCGamer77 Bronze Star Contributing Member (3025), Famine3h (300), krammer (235), Kabushi (48619), Martin Smith (64035), IJan (1980), Satoshi Kunsai (1852), -diabolik- (298), quizzley7 (21320) and Mike Clarke (63)
 

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