All Games
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Amstrad CPC Screenshots
You move through the maze, adding barriers as you see fir
Sound and music volumes are independent
Atari ST Screenshots
Level 1: Launch the ball down the corridor!
If the ball touches the side wall, it will come back to you quickly!
Horizontal obscacles - Hit the ball at the right angle to try and avoid them.
Fixed and moving obstacles, and a "sticky paddle" bonus to catch.
Level 2: No obstacles mean you can safely move further down the corridor.
The ball bounces off obstacles and come back to you at different angles. DOS Screenshots
Introduction -- a blinding flash of light (VGA)
Introduction -- a shiny ball hurtles off into the cosmos. You must follow! (VGA)
Chasing madly after the ball. (VGA)
Subsequent stages look much the same, though the obstacles change. (VGA)
Introduction -- a blinding flash of light (EGA)
Introduction -- a shiny ball hurtles off into the cosmos. You must follow! (EGA)
Blitzing past a trademark Infogrames transparent wire-frame model. (EGA)
Name entry on high score table (EGA)
Introduction -- a blinding flash of light (CGA)
Introduction -- a shiny ball hurtles off into the cosmos. You must follow! (CGA)
MSX Screenshots
Play Select and Options screen
ZX Spectrum Screenshots
Try to guide the bat through the square (without missing the ball, natch)
There's actually a second bat up there, virtually blocking the ball
One of the first moving hazards
This is the (fairly) open position for a hazard
The banner at the top is a hazard
Get through the gap (which moves) to complete this level
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