DescriptionKBounce is an arcade game with a puzzle element. The single-screen levels are build of blocks, with walls around the inner field. The goal is to fill 75% of the inner fields with blocks. Creating blocks can be done by starting either horizontal or vertical lines by clicking on a block in the field. From the selected block and chosen direction, two new walls are growing until they reach the next solid wall. But there is a problem: in the level there are balls, moving and bouncing of each solid stone they encounter. If they hit a growing wall, you loose a life and the created wall part vanishes. If they however touch the head of a growing wall, the wall continues to grow and the ball bounces of like it touched a wall. As the new wall is growing in two directions from the selected spot (e.g. up and down for a vertical line), only the part of the growing wall is consumed that was hit. This allows partial construction of lines and building of separators in the level. If a line finally reaches a wall and there is an closed area created with no ball inside, that area is filled with new blocks.
Each level has an increasing amount of balls flying around. Starting with two balls in level one, there are eleven balls in level ten. Also, the amount of lives is no session counter, but set to the amount of balls in that level. This means in higher levels there are always more lives available and those can be used strategically to build partial constructions. There is also a time limit, which is increasing with each level solved. You earn bonus points for remaining lives and time at the end of a level. A high-score table can be reached and saved. The player can chose from six different graphical tile sets and the game difficulty can be set in three steps from "Easy" to "Hard".
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Related Web Sites
Port to QGraphicsView framework:
The KBounce Handbook: