There is no Linux cover art on file for this game
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100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.

Trivia

Publisher Atari halted support for the game in May 2006, with no more patches or premium modules for the original game.

Contributed by Sciere Bronze Star Contributing Member (118935) on May 29, 2006.

In fact, the introductory video sequence with the young warrior fighting the Minotaur is indeed Lord Nasher, according to "The Art of Neverwinter Nights" a compendium of all the artwork that went into making the game, and bundled exclusively with the Neverwinter Nights Collector's Edition.

Furthermore, this video sequence premiered at the 2002 Game Developer's Coference in San Jose, California.

Contributed by Michael Palomino (153) on Mar 24, 2005.

Neverwinter Nights was ranked # 35 in the 50 Best Games of All Time list published by PC Gamer Magazine in its April 2005 issue.

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Mar 19, 2005.

To coincide with the US release of Neverwinter Nights infogrames bought a full page ad for the game in the famous men's magazine (read: softcore porn & sports) Maxim. The interesting detail is that unlike other publicity for the game this one was a unique layout that mimicked the monthly "Have you seen this girl?" one-page pictorials of the magazine, which contain a full-page picture of a hot babe along some minimal info a-la playboy (likes, dislikes, etc.). In this case the pictorial shows a beautifully painted nymph named Anna, (wearing nothing but some seashells and vines). Her comments in case you are interested include: "I'm all about beauty but height has never been an issue" (on her dream guy) and "I'm not just a fantasy girl" amongst some other stuff.

And now don't ever say that sex was never used to sell rpgs again!!

Contributed by Zovni (9138) on Jan 13, 2005.

Original plans were to include the Linux and Mac versions (and eventually a BeOS version) in the same box as the Windows version. Though the game code was said to be fully portable, various bad design decisions - most important: the use of the Miles Sound System, which was not available for Linux at that time - delayed these versions for over one year. Official movie support and the Aurora toolset were never finished, the BeOS version was never released at all.

Contributed by Iggi Bronze Star Contributing Member (1965) on Jan 13, 2005.

Tweaking some of the game's configuration files makes the violence in the game much more graphic. Several mods for the game use configuration files tweaked in this way to create a more visceral effect.

Contributed by Zack Green (1024) on Jul 21, 2004.

Neverwinter Nights was originally the name of a D&D game on early versions of America OnLine (AOL). BioWare licensed the name.

Contributed by Zack Green (1024) on May 31, 2004.

Neverwinter Nights uses the Aurora engine, but originally it was going to use the Omen engine, developed by Bioware for their third-person action title "MDK 2".

Contributed by kbmb Bronze Star Contributing Member (399) on May 07, 2004.

The game's music files are listed with a *.bmu file extension, but in actuality they're encoded in plain-old MP3 format. So basically, you can listen to them in winamp without any special form of decryption required.

Contributed by Alan Chan (3712) on Mar 02, 2004.

The city of Neverwinter is located south of the Spine of the World where the Icewind Dale games take place, and north of the Sword Mountains, the northern extremity of Baldur's Gate.

Contributed by Jason Musgrave (75) on Jul 19, 2003.

Although the opening intro has literally nothing to do with the main game besides the symbol on the sword, a keen observer may notice that the hero wears the same armor as Lord Nasher of Neverwinter, and their basic facial features seem to match, although the hero at the beginning is clean-shaven and far younger.

Contributed by Jason Musgrave (75) on Jul 19, 2003.

Neverwinter Nights was named #2 overall in the "10 Best Games of 2002" by Computer Games Magazine (No. 148, March 2003).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Feb 10, 2003.

In the courtyard of the Arcane Brotherhood you can hear the chant used by the temple healers in The Bards Tale 2 - Destiny Knight (Amiga version).

Contributed by Christian Boel (7) on Oct 20, 2002.

 

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