A sequel in name only, this follow up to id’s 1996 Quake
, is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II
contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake
’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II
also comes with multiplayer support for Deathmatches.
- "雷神之锤II" -- Chinese spelling (simplified)
- "Q2" -- Common abbreviation
Part of the Following Groups
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In 1998, Quake II
action figures were released to stores by ReSaurus. There was only one series of figures. The series was composed of: Marine (& Barracuda Shark), Jungle Marine (& Strogg Parasite), Iron Maiden (& Strogg Technician), Tank, and a limited edition Psycho Marine.
The UK Windows Version Quake II
CD has the following printed on it:
This product is intended for sale outside North America only and will not function on North American operating systems.
Upon testing this seems to be untrue, it works on every North American version of Windows tested.
Assumedly this was to prevent people importing the CDs from the EU and selling them in the US.
On December 20, 1997, the PC version of Quake II
was put on the infamous German index by the BPjS. The Nintendo 64 version followed August 31, 1999.
For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games
This is the second time id Software has invented an alien language for use in their games (the first was in Commander Keen
). Like Keen's Simplified Galactian Alphabet, the Strogg language in Quake II is a simple letter-by-letter cipher. Although no-one has ever made a Strogg font pack, you can decipher signs and messages in the game using the Strogg translator at id's Quake 4 site
The game was rushed to be ready for the very lucrative Christmas 1997.
It shipped with a lot of bugs, missing features (no multiplayer maps) and multiplayer was almost unplayable on the net at first, but id fixed all these issues with numerous patches.
The soundtrack, composed by Sonic Mayhem, features a total of ten tracks in CD-Audio quality. If you listen to the CD be sure to skip the first track, which is the data information.
The rest of the tracks are:
1. Operation Overlord
3. Kill Ratio
4. March of the Stroggs
5. The Underworld
6. Quad Machine
7. Big Gun
8. Descent Into Cerberon
Source code release
On 22 December 2001, the full source code was released. It can be downloaded from the ID software
On June 15, 2010, both Quake
and Quake II
were removed from Zeebo's wireless network, the Brazilian Zeebonet. Both games were offered for 10 Z-credits and each Brazilian Zeebo came with 35 Z-credits, so the games were sold virtually for free. They were replaced for Zeebo Extreme Rolimã
and Zeebo Extreme Jetboard
as free downloads.
Information also contributed by
- Computer Gaming World
- March 1998 (Issue #164) – Action Game of the Year
- 2001 – #47 Top Game of All Time
- PC Gamer
- April 2000 - #8 overall in the "All-Time Top 50 Games" poll