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Trivia

The commercial Rogue versions didn't fare too well, as lots of pirated copies existed. The later DOS versions were copy protected (starting at the latest with V1.48 published by Epyx), in an interesting way. You could actually play a pirated copy, but if you did, you suffered six times the normal damage from monster attacks -- which quickly ended an already pretty hard game, it was hard to even get to level two. On the tombstone, you could then read the evocative message:

REST IN PEACE

Software Pirate

killed by

Copy Protection Mafia

Contributed by General Error (4230) on Apr 10, 2007. -- edit trivia



When Epyx re-released the DOS version of Rogue in 1985, the main addition was a graphical title screen. The developer of this version, Jon Lane, one of the original developers of Rogue, didn't seem to have liked it: In the source code, the function to display that image is called "epyx_yuck"...

Contributed by General Error (4230) on Apr 04, 2007. -- edit trivia



In 2006, Donnie Russell released a version called ClassicRogue, which features a graphical title screen optional mouse control, and sound effects.

Contributed by General Error (4230) on Oct 07, 2006. -- edit trivia



A sophisticated mainframe-Rogue-playing AI, the "Rog-o-matic" (A Belligerent Expert System), was the subject of an academic paper written by Michael Maudlin, Guy Jacobson, Andrew Appel and Leonard Hamey of Carnegie Mellon University and presented at the Fifth Biennial Conference of the Canadian Society for Computational Studies of Intelligence, London Ontario, May 16, 1984.

This paper can be read (and its behavior diagrams ogled) at http://www.cs.princeton.edu/~appel/papers/rogomatic.html

Contributed by Pseudo_Intellectual (42219) on Apr 29, 2006. -- edit trivia



In keeping with the game's U.C. Berkeley roots, a public domain version of it was distributed with version 4.2 of the university's popular flavour of Unix -- the Berkeley Standard Distribution, or BSD. This ended up ensuring an enduring fondness for the game among a wide and international fanbase.

Contributed by Pseudo_Intellectual (42219) on Apr 29, 2006. -- edit trivia



Rogue was first developed in 1980 on PLATO mainframes (first at Santa Cruz, then Berkeley), where it was extensively beta-tested by fellow Computing Science students. (Three months after moving to Berkeley, more compute cycles were used playing Rogue than running any other program.) The game's creators eventually calculated that their little diversion had used up approximately "a billion and a half dollars of compute time in Silicon Valley". Your taxpayer dollars at work!

Contributed by Pseudo_Intellectual (42219) on Apr 29, 2006. -- edit trivia



Written in a very early version of Lattice C (version 1.02, to be exact).

Contributed by Trixter Bronze Star Contributing Member (8728) on Jun 30, 2000. -- edit trivia



 

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