Trivia
During the game, when talking to Starbase Commander Hayes, if the player chooses "The United Federation of Worlds!" when being prompted to name the new alliance, Hayes will say: "That has a familiar ring to it... nonetheless, we will make it so - The United Federation of Worlds!" This is an obvious reference to the United Federation of Planets from Star Trek.
It was named Best Adventure Game in VideoGames magazine (March 1995) 1994 Game Awards
Star Control 2 was named #29 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).
Contributed by
PCGamer77
(3025) on May 01, 2008.
Star Control 2 is very different from the other two games that bear the name "Star Control", however it is suspiciously similar to the Starflight series of games. A direct comparison can be made of such gameplay ideas as the gathering of raw materials, the exploration of space, the coordinate map, even the alien diplomacy/interaction that makes this game famous. The first Starflight game was able to do this years before Star Control.
Contributed by
WildKard (11891) on Aug 20, 2005.
The game may be open-source and available, but it's not the true open source of the DOS version. When Toys for Bob set out to release their code they found that a lot of it had simply been lost. However what was available was all of the source code for the 3DO version of the game. So what happened is that all of that code was ported to the open source project and then several portions of it that were "different from the PC version" (mostly menus and interface issues) were then later re-coded. Incedently many things in the game can be set to "3DO mode" or "PC mode" via command line parameters explained in the readme.
Contributed by
WildKard (11891) on Feb 18, 2004.
A large-scale open-source project has been launched with the aim of updating Star Control II to run on pretty much all modern computers and operating systems, along with better graphics and other improvements. The homepage for the project is at http://sc2.sourceforge.net/ (as of the time of writing. 6/03, it's still very much in the Alpha stages, but playable)
Contributed by
WizardX (118) on Jul 13, 2003.
The game was released free to the public in 2002 by its original designers. Everything except the name "Star Control" (still owned by the publisher) is now freeware.
Contributed by
Tony Maki (12) on Jun 20, 2003.
The original purpose of the arrow formed by the Rainbow Worlds, and this is according to the creators themselves, was to point toward a single planet where the player would have an interactive conversation with the two creators. This was never completed.
Contributed by
Vance (97) on Feb 23, 2002.
The position of the stars according to the starmap are actually hyperspace coordinates and not realspace coordinates. If you notice a little footnote in the bottom, it explains about this pretty clear.
Fred and Paul confirm to have worked for 4 months on a add-on pack which was never completed due to Accolade's lack of interest.
All the music and victory ditties in the game are in .MOD format and can be extracted by a utility called a Mod Ripper.
Contributed by
Fafnir (72) on Apr 03, 2001.
The .SHP files are interchangeable meaning that you can rename them to swap them around. This can be used to change the ship you start with in the full game.
Contributed by
Fafnir (72) on Apr 03, 2001.
If you discover the location of all the rainbow planets (10?) they form an arrow pointing towards the galactic core (top right corner). The worlds were created by the Precursors and the arrow hints at where they dissapeared to (this is addressed in Star Control 3).
Contributed by
Fafnir (72) on Apr 03, 2001.
After completing the game you are greated in turn by each of the different species who give you some final farewells -- and the parting advice of some of them is quite funny.
Contributed by
Evil-Jim (154) on Apr 02, 2001.
Several of the new races in SC2 (such as the Orz) were named from alien words on the copy protection wheel for the first game. "Melnorme" is a rather obvious corruption of the singer Mel Torme's name.
Contributed by
WizardX (118) on Jun 08, 2000.
There was actually a contest for writing the music for star
control II advertised on comp.sys.amiga.audio. Nobody knew what game it
was for, and Paul had asked a friend to troll usenet for entries. I
submitted "Fuchia Fantasy" not even expecting it to be taken seriously,
and ended up winning second place in the contest, (Riku being the big
winner, of course,) which entitled me to $50 and a copy of the game when
it came out. It took about a year after I was notified I had won for
the paperwork and check to come, (along with an amusing apology,) and
another six months or so after that for the game to actually get to me,
(along with another amusing apology.) Both letters are still sitting
somewhere in a box in my father's basement in Denver, and one of these
days I'll have to dig through the files and post scans somewhere.
Dan and Riku (who met through SC2) got together and formed the 8-bit
collective, which turned into KLF, which begat KFMF, and is still going
strong.
The planet information is based on true astronomic readings and some of the parameters are calculated when you enter the planet. The planet surfaces are also calculated according to some of these parameters.
When entering a star system, the planets are raytraced, which is the cause of the noticable delay (on a 286 anyway) when entering a star system.
Most of the Stars are named after real Stars, even though the distances and postions are mostly wrong.
Contributed by
Aj Hege (6) on Nov 06, 1999.
There are a lot of inconsistancies in the Star Control universe; a complete list is present on The Pages of Now & Forever (see Related Sites).
Did you know that Fred and Paul disappeared to Alaska and worked on this game for an additional 6 months without pay? Only that during these 6 months, the game grew from 2 to 9 megabytes, thousands of dialogue lines were added, the digital music appeared and a complete galaxy with hundreds of stars and thousands of planets made its way into the game.