SubTerra

Moby ID: 36595
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Description official description

SubTerra is a puzzle/action game, reminiscent of the classics Boulder Dash and Chip's Challenge, although SubTerra is more varied.

The basic goal of each level is simple: collect a set amount of gems, then run to the exit. However, a myriad of obstacles block your way, testing your reflexes, your puzzle skills, or both. There's falling rocks, duplication machines, enemies, laser beams, machinery that changes gems, heavy explosives, a variety of tools to help you out, and a monster that eats those tools.

To make things worse, each level has an additional "difficult" mode, requiring more gems, a harder-to-reach exit, and imposing a time limit. A nifty feature is that the tutorial levels, normally the easiest in the set, have a challenging extra puzzle in difficult mode.

Starting with a basic set of slightly over a hundred levels, SubTerra has since expanded with fan-made material to encompass more than 500 different puzzles. Players can use the in-built level editor to make their own, and join in the yearly Level Design Contest.

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Credits (Windows version)

7 People

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Reviews

Critics

Average score: 89% (based on 2 ratings)

Players

Average score: 4.4 out of 5 (based on 7 ratings with 1 reviews)

A fun game system that shares the spirit of ancestors like ZZT

The Good
Subterra shares something in common with Neverwinter Nights, Unreal, and ZZT; they've been kept alive with additional content by fans. An important factor that ensures these games are not quickly forgotten is the inclusion of level editors. Small communities tend to gather around these games because of the chance to create a new set of challenges that can be freely shared with others. Pieter Simoons has taken this further with yearly level design contests and subsequently including the best levels. His final release, version 2.5, has the yearly best from 2002 through 2007. Different people contribute their unique creations making the overall package diverse and interesting; this isn't one person's idea of fun, it's that of a community.

At it's heart Subterra is a graphically simplistic game system with solid gameplay mechanics that make for hours of enjoyment. A collection of puzzle challenges that require both quick thinking and fast reflexes. Some levels have tendencies towards slow paced logical solutions with the inclusion of levels that emulate Soko-Ban. Other levels have quick action; one such level cleverly borrows from snake games such as Nibbles. Some puzzles require the player to coordinate their efforts with objects in motion. Still other levels pay homage to The Incredible Machine and require the player to plan out solutions by counting on the chain reaction of various game objects. Many of the levels require multiple attempts and will test one's patience.

Subterra does what many other puzzle games like Soko-Ban, Boulder Dash and ZZT do, but adds more -- a lot more. The basic goal of each level is to collect enough gems and then find your way to the exit. As it turns out there are a plethora of ways to make the player fulfill the gem quota. Over 140 objects exist for this game system, each with it's own set of rules and interaction possibilities. Some of these objects include falling boulders, bombs, duplicators, conveyor belts, locked doors, switchable barricades, floating balloons, lasers, one-way pipes, object transmuters and many more. The player may be blocked by various terrain types such ice, water, and fire. Holding the corresponding "tools" such as skates, life preservers, and fire extinguishers grant passage. Several autonomous enemy types add additional complexity. One such example is the Munchkin which will revoke all possessed tools if you're forced to step on it. A handful of objects have been mentioned here but the possible combinations and rules guiding them are enormous.

Another good quality is the collection of MIDI songs included; some of the music is very pleasant and fits well with a puzzle-solving frame of mind.

The Bad
Even though Subterra is a enchanting package of gaming magic there are two personal annoyances. The first, though minor complaint, is that occasionally the game doesn't exit properly and must be killed with the Windows Task Manager. The other annoyance is rapid, repetitive sound effects when a level has many automated objects. An example is found in the first level pack Subterra Prime; the level called Laser Maze has a continuous stream of falling bombs and I found that rhythmic string of explosions irritating. Fortunately you can hit pause and scroll around the level with the arrow keys to study the layout of the level (this is encouraged), which has the added benefit of stopping the automation and the sound effects.

The Bottom Line
Subterra has something for all manner of puzzle-loving gamers. The level difficulties range from easy to ridiculously challenging, plus the game has two modes of difficulty: easy and hard. Boasting 500 levels in the final release, this is a game that can be played for many hours.

Windows · by jlebel (2190) · 2009

Trivia

The game is roughly 18,000 lines of code, adding up to 900 kilobytes. Also 3000 lines of help files, adding up to 130 kilobytes. Finally 6.7 megabytes of graphics, 1200 kilobytes of sounds and 1.5 megabytes of levels. A full compilation takes four minutes on a 400 MHz machine.

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Contributors to this Entry

Game added by Crystal Shard.

Additional contributors: jlebel.

Game added October 8, 2008. Last modified February 22, 2023.