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Little Samson (NES)

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Developed by
Released
Platform
Genre
Perspective
Theme
80
MobyRank
100 point score based on reviews from various critics.
4.6
MobyScore
5 point score based on user ratings.
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Description

Ta-Keed, the Prince of Darkness, has managed to escape from his supernatural penitentiary where he has had centuries to plot exactly how he will take revenge on those that locked him away. Emperor Hans sends his troops to deal with this threat, but they are no match for the ultimate evil one. As an alternative, the emperor summons the bearers of 4 Magical Bells. These 4 adventurers must make their way to the castle and work as a team if they are to destroy Ta-Keed.

The first part of Little Samson has each of the 4 characters journeying from his or her home land to the emperor's palace. This gives the player an opportunity to explore that character's unique abilities which will be essential throughout the game.
  • Samson is a human who is reasonably fast and also possesses magnificent rock climbing prowess. He is able to scale walls and hang across ceilings, and also grab onto walls and ceilings while jumping. His offensive option is the ability to shoot bells straight ahead.

  • Kikira is the Dragon Lord. Since she has claws, she does not slip on ice. When she jumps, she can also fly for short bursts. She breathes fire in 2 intensities, depending on how long the player holds down the fire button. Her fireballs spread in arc patterns.

  • Gamm is the Rock Lord. Since he is a living rock he is very strong. So strong in fact that spikes do not hurt him, which is very valuable in a number of situations. He is also very slow and has only a short leap. He has a powerful punch.

  • K.O. is the Mouse Lord. He is tiny which allows him to enter areas that other team members can not. He is also extremely fast and the highest jumper of the team. However, he is the weakest member so he can not sustain very much damage. He has the same wall and ceiling traversal abilities as Samson. Offensively, he can drop time-delay bombs.
When all 4 characters reach the emperor's palace, they all jump into Samson's bell. Actually, Gamm and K.O. quietly jump into Samson's bell; Kikira initially refuses. After a brief fight (with the player controlling Samson), Kikira joins the effort. Throughout the rest of the game, the player can switch between any of the 4 characters by entering the sub-screen. Each character has their own power meter. However, all the characters share lives. If the presently selected character loses all of his or her power, then one life is lost. The player must swap between all 4 characters in order to complete the journey.

Screenshots

Little Samson NES A mean knight boss
Little Samson NES The password entry screen
Little Samson NES K.O. can scurry along ceilings and plant time-delay bombs for dealing with enemies
Little Samson NES The situation is dire, and the emperor sends off 4 messenger birds to summon the 4 Magical Bell bearers

Alternate Titles

  • "聖鈴伝説リックル" -- Japanese Spelling
  • "Seirin Densetsu Lickle" -- Japanese Title

User Reviews

Little Samson won’t blow your mind, but it’s liable to sate your thumbs. Nancy "Infested" Kerrigan (39) 4 Stars4 Stars4 Stars4 Stars4 Stars

The Press Says

NES Center 2001 8.5 out of 10 85
HonestGamers Jan 25, 2014 8 out of 10 80
Jeuxvideo.com Jun 16, 2011 16 out of 20 80
NES Player 2001 4 out of 5 80
Pixel-Heroes.de Sep, 2006 8 out of 10 80
Nintendo Power Magazine Sep, 1992 3.8 out of 5 76

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Multimedia Mike (17464) added Little Samson (NES) on Sep 23, 2007