Llamatron: 2112

Moby ID: 3604
Amiga Specs

Description

A clone of the original Robotron, Llamatron uses the same principle but ups the action level, graphics and sound. For those who haven't played Robotron, the aim is simply to control you character (in this case a llama), shoot all the various monsters and rescue all the innocents (sheep).

Your weapon is always on automatic fire and you shoot in the direction you are facing but if you hold the fire button it locks the gun in that direction allowing you to move around. Various power-ups are presented to you during the game and two-player support is also in there.

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Screenshots

Credits (Amiga version)

Created by

Reviews

Critics

Average score: 84% (based on 6 ratings)

Players

Average score: 3.2 out of 5 (based on 7 ratings with 2 reviews)

Minter Games (Ha ha, get it? No? Well, how about "Great game, shame about the player"?)

The Good
This game has no plot! (Or if there is, I'm blissfully oblivious to it.) Jeff Minter really knows what computer games are all about - when you're shooting all over the shop and gathering furry animals, no story could possibly justify the action. The VGA graphics and digitized sound effects are adequate for a fast-paced little (compared to other games of the same vintage) and the objects being blown to smithereens on the screen are original to say the least. The controls are straightforward enough to put all players on the same level.

The Bad
It's difficult. It reminds me of the fact that I'm lousy at arcade games, and brings back memories of really frustrating C=64 games. If you've grown up on Mortal Kombat, or something silly like that, you might have the reflexes, but probably not the sense of history to appreciate this game.

The Bottom Line
Its pretty basic SEU action on one-screen playfields, but the action has enough variation and the playability is good enough to keep you going if you like this sort of game. This is the kind of game that made the CBM 64 the most popular microcomputer in the world, and it still isn't a bad game. Bear in mind, though, that this is a game in its most quintessential form - this is not to say that the presentation is bad, but that it is a game, not a way of life (as some "games" claim to be these days). If you like to play computer games with fast-paced action and rewarding gameplay, try it! If you like to play "computer games" with Surround Sound and/or T&L, grow up and then try it.

DOS · by Late (77) · 2001

Pretty lame, really.

The Good
I've heard quite a bit about this game from various sources. I've been told that it's a "genuine" shoot'em'up, arguably the most difficult shmup known to man. Beeing the shmup-affictionado that I am, I looked for the game and finally found it in some obscure abandonware site a couple of months ago and decided to give it a go.

In essense, Llamatron doesn't have anything geniuely good OR geniunely bad. It is an astoundly mediocre game, with decent graphics and sound (1992 mind you), pretty easy controls etc. The only really cool thing about this game is, well, llamas :-)

The Bad
With all the talk about how difficult this game is, I can't help but be confused. I've played it for about thirty minutes and must've passed at least that many levels. In all honesty I didn't give the game as much time as I would have given a more visually appealing game (say, Raptor), but I've played it long enough to get a feel for the game and, well, it's absolutely mediocre.

The difficulty level isn't high at all. Now I think of myself as a pretty good shmup player, but not up to the levels of those legendary people I keep hearing of who managed to defeat R-Type (as an aside, I never managed to do so and in fact find R-Type to be the single most difficult and frustrating shmup I've ever played, at least so on the Amiga) -- Llamatron is just plain EASY. I mean, it's not Raiden-easy, but it's not even as hard as the afforementioned Raptor.

I just don't see what the hype is all about; the difficultly level is low and there's nothing about the keep to make me come back to it. It's just so stunnigly mediocre!

The Bottom Line
Save your time and go play a proper shmup. If you have any sense you'll go download Mame32 and play 1941 or something cool like that instead.

DOS · by Tomer Gabel (4538) · 2001

Trivia

Jeff Minter about inspiration

In ST Format 1997/7 Jeff Minter presented his personal list of the best 20 games of all times. He ranked his own Llamatron on #1. His justification is the inspiration from Robotron, which he describes as the "ultimate shoot-'em-up". But as his own game has more levels and "weirder weirdoes" he sees it even better than the arcade machine.

Kill sample

When the player is killed, a sample is played that says "Ooooh". If the game is quit at the right time while it is playing the sample however, it will play the whole sample (the one used in-game is truncated). Basically it says "Oh s***". The sample plays to the end if you quit the game because, without the game running, nothing stops the DMA transfer to the Sound Blaster.

On the Amiga version (and possibly others) the way to unlock the rude version of the player death sample was to enter a secret name in the highest high-score name. Once that name was entered the game would always play the rude death sample.

Awards

  • ST Format
    • August 1991 (Issue #8) – #6 Top Atari ST Classic Games (Editorial staff vote)
    • January 1993 (issue #42) – #2 in '50 finest Atari ST games of all time' list

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Identifiers +

  • MobyGames ID: 3604
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Contributors to this Entry

Game added by Fafnir.

Antstream added by firefang9212. Amiga, Atari ST added by Kabushi.

Additional contributors: Jason Kolbrich, Jo ST.

Game added April 4, 2001. Last modified March 14, 2024.