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Loadstar: The Legend of Tully Bodine

MobyRank MobyScore
DOS
53
2.6
SEGA CD
46
...
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Description

Loadstar is a rail-shooter concerned with shooting enemies while navigating your ship, much like Sewer Shark. You're actually on rails in this game, as you travel in a truck/train called Loadstar along a magnetic rail network covering the moon. Shifting the cursor to the edge of the screen changes to a different track when available, with incorrect turns either killing you instantly or moving you off-course from the level end. Direction indicators and distant landmarks help keep you driving in the right direction, while accidents, track closures, and robot cops work to keep you from it. Your weapons "tag" enemies and force them to explode, or can tag incoming shots and deflect them with a separate shield button.

Gameplay is broken into three levels as you race from one destination to another to escape with your cargo. The game features sophisticated full-motion video cutscenes breaking up the levels and providing the story. Barry Primus and Ned Beatty star.

Screenshots

Loadstar: The Legend of Tully Bodine SEGA CD Your weapons don't actually fire projectiles, they just seem to overload the bots.
Loadstar: The Legend of Tully Bodine SEGA CD The Loadstar itself
Loadstar: The Legend of Tully Bodine SEGA CD Shoot the traffic bots before they crash into and damage you.
Loadstar: The Legend of Tully Bodine SEGA CD Introductory screen

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User Reviews

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The Press Says

GamePro (US) SEGA CD Feb, 1995 4 out of 5 80
GameFan Magazine SEGA CD Dec, 1994 72 out of 100 72
Coming Soon Magazine DOS Nov 30, 1995 71 out of 100 71
Electronic Gaming Monthly (EGM) SEGA CD Jan, 1995 6.6 out of 10 66
PC Player (Germany) DOS Nov, 1995 59 out of 100 59
PC Games (Germany) DOS Dec, 1995 49 out of 100 49
Joystick (French) DOS Dec, 1995 40 out of 100 40
Power Play DOS Dec, 1995 39 out of 100 39
Just Games Retro SEGA CD Jan 10, 2003 18 out of 100 18
The Video Game Critic SEGA CD Jan 01, 2005 F 0

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Trivia

The Sega CD port with severely hobbled by the system's limitations. Ironically, Sega had invested heavily in Rocket Science Games and demanded that the game appear first on its system. The game passed Sega's testing procedure, but just barely. The testing procedure? The game had to run for a certain number of hours without crashing.
Contributed to by tbuteler (3026) and CaptainCanuck (1062)