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Amstrad CPC Screenshots
Beginning the first level
Some interesting challenges to deal with here
Trapped one of my opponents in a hole
Climbing along a rope at the top of the screen Apple II Screenshots
Run around and pick up the gold.
Blow holes into the ground to trap those crazy monks.
Is that one of the Broderbund crowns?
Atari 8-bit Screenshots
The enemy is using the washing line
The level-completion ladder is there
Atari ST Screenshots
Credits, with a strange in-joke
Commodore 64 Screenshots
The levels are starting to get tougher DOS Screenshots
Attract mode: dissolving platforms.
Attract mode: walking over fallen enemies.
Level 1 - climbing the ladder.
Let's look ahead to... level 216!
And why not wrap it off with level 999? How many games do you see with a thousand levels these days? Macintosh Screenshots
MSX Screenshots
NES Screenshots
Title screen (US release)
Title Screen (Jpn release)
Grab all the gold to finish each level.
Trap enemies by making holes.
PC Booter Screenshots
Burn away the ground for the enemies to fall in
VIC-20 Screenshots
Running around the first level
Being chased around the second level WonderSwan Screenshots
Climbing to get treasure.
Fleeing an evil creature.
Digging a hole will briefly stop a enemy. ZX Spectrum Screenshots
Collect all boxes of gold to finish level
Climb on ladders and reach higher places
Use short or long ropes as transfer
Burn temporary hole to set clever trap
Falling down right on the golden box
Don't catch yourself in your own trap
Running away just from one angry enemy
These ladders lead right to the next level
Some boxes of gold are hard to get
It's not possible dig a hole on solid platform
You can edit all screens in level editor
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