Trivia
Loom was named #81 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).
Contributed by
PCGamer77
(3025) on May 02, 2008.
Loom was also ported to a Japanese computer called FM-Towns, it had the graphics of the VGA version and the dialogue of the EGA version (cue heavenly angels singing...). It was released in two languages--Japanese and English. Be warned, next to impossible to find.
Contributed by
NatsFan (117) on Nov 07, 2006.
Apparently the Loom sequels were NOT cancelled due to poor sales. According to Brian Moriarty (post):
Contrary to popular belief, the LOOM sequels were not abandoned
because LOOM didn't sell well. LOOM has sold more than half a
million copies in various formats since it was published in 1990.
The reason the sequels weren't made is because I decided I wanted
to work on other things, and nobody else wanted to do them, either.
Apparently an ultra-rare Japanese re-arrangement of the soundtrack was sold by Brian Moriarty on eBay for $238.03. According to the seller:
Here's the story behind this unusual disc: In late 1990, the Japanese record company Meldor approached Lucasfilm. They wanted to produce a pair of soundtrack CDs based on Lucasfilm games. The first disc was to be a collection of songs from Maniac Mansion, Zak McKracken and a few other titles. The second disc was to be devoted entirely to Loom.
Engineers arrived from Japan, made copies of the game soundtracks and disappeared over the Pacific. Months passed. Eventually, a handful of sample CDs was delivered to the game designers at Lucasfilm. This auction is for one of those sample discs. No other copies are known to have escaped from Japan!
I've contacted the buyer and hope to somehow make the music available.
The game credits Orson Scott Card, who happens to be the author of Ender's Game.
Contributed by
willyum (812) on Jun 13, 2005.
Pyotr Ilyich Tchaikovsky's Swan Lake, a romantic ballet composed in 1875 and 1876, consists of over 50 movements. As a shortcut for those keen on hearing orchestral renditions of the Loom music, here's a list of the in-game pieces (in order of appearance) and the movements they correspond to:
Loom Theme Act 1 No. 4: Pas de trois: I. Intrada: Allegro
The Elders' Council Act 4 No. 27: Danses des petits cygnes: Moderato
Crystalgard (The City of Glass) Act 2 No. 13: Danses des cygnes: IV. Allegro Moderato
The Shepherds / The Dragon Cave Act 1 No. 6: Pas d'action: Andantino Quasi Moderato
The Blacksmiths' Guild Act 1 No. 4: Pas de trois: IV. Moderato
The Cathedral Act 1 No. 4: Pas de trois: II. Andante sostenuto
The Loom (Finale) Act 2 No. 14: Scene: Moderato
Contributed by
-Chris (7376) on Nov 16, 2004.
Still got a copy of Loom lying around somewhere? Have you been desperately wanting to play it, but can't get it to work on modern systems? If so, check out a program called ScummVM, an ingenious program that lets you run Loom and other classic LucasArts (as well as a few other) adventure games. It's free and 100% legal as long as you use an original copy of the game.
Contributed by
Apogee IV (2361) on Aug 30, 2004.
The three elders who appear in the beginning of the game are named after the three Moyras of the Greek mythology - Kloto, Athropos, and Lachesis.
The original 16-color diskette version of Loom had several lengthy music tracks from "Swan Lake" and closeups of the characters' faces in cutscenes.
There were actually two different 256-color versions: a VGA CD port for the FM Towns computer in Japan (in English and Japanese), and the more familiar CD version for Windows with full speech.
The Windows CD version, to accommodate the size of the speech files, heavily rewrote and condensed the disk version's dialogue. Also, a lot of animation from the 16-color version was not used in this one (including the close-ups, which are still in the resource files on the CD.) In addition, music did not play over long periods like in the disk version, but only occurred briefly, during cutscenes.
The FM Towns version had all of the music from the 16-color version in CD quality (and able to play indefinitely). It had no voice acting, but all art from the disk version (including character close-ups) was in 256 colors and used in-game. The original dialogue from the disk version also remained.
Contributed by
ATMachine (3) on Jan 16, 2004.
At the time Loom came out for the PC, it was pushing the edge of what could be done with graphics cards. Although it was a great game, many people bought it primarily to show off what their fancy new graphics card and SoundBlaster could do.
Contributed by
weregamer (157) on Nov 14, 2003.
Loom had one console port: a PC Engine SuperCD (Turbo Duo in the U.S.) version. Although the PC Engine version was a CD based version, it isn't a port of the PC CD-ROM version. Instead, it's a port of the floppy version (all of the dialogue and everything is straight out of the floppy version, in fact) with enhanced CD music. There's no spoken dialogue anywhere, but that doesn't stop the fact that it was one of the better LucasArts console ports.
The 30-minute Audio Drama that was included on audio cassette was ALSO included on specially marked boxed-editions of the CD-ROM, as a second CD. The audio drama is presented in reference-quality stereo sound on the second disc.
This is one of many wonderful early CD games where the audio is stored onto a Redbook audio track. If you drop the Loom CD into your CD player, you can listen to the dialogue and music. It's especially fun to hear all of the little one-liners from Bobbin back-to-back: "I guess that isn't a draft," "That thread's too high for me," "I like the view from the cliff better," ad nauseum... :)
There is a bonus cutscene that plays near the end of the game (when you return to the island). This scene only plays if you are playing at expert proficiency mode.
Contributed by
Zovni (9139) on Jun 12, 2001.
The dialogue varies quite a bit between the CD-ROM and original diskette versions of the game. It had to be rewritten in order to condense it enough to fit onto one CD-Audio track.
Contributed by
Bizboz (6) on Jul 16, 2000.
The seagull seen eating a seashell in Loom has made several appearances in later LucasArts games, such as The Secret of Monkey Island (on the dock outside the Scumm Bar's kitchen) and Monkey Island 2: LeChuck's Revenge (on the top of the pile of maps).
The music heard in Loom is actually taken from Tchaikovsky's ballet "The Swan Lake" -- a pretty appropriate choice, considering the part swans have in the game's storyline.
In the game Monkey Island, another game created by LucasArts, if you enter the bar at the beginning of the game one of the pirates is wearing a button with LOOM written on it. All he says is "Aye," but if you talk to him about LOOM, he will give you a lengthy and rather blunt advertising plug. This is another example of LucasArts off the wall humor.
Contributed by
Seer (45) on Jun 15, 2000.
Loom came with the "Book of Patterns", a beautiful booklet containing description and history, drawings and a place to write the notes, of many "drafts", meaning spells.
Many of the drafts in the Book of Patterns do not appear in the game at all, such as Folding, Waterproofing, Blessing and Aphrodesia.
Loom was actually translated and released in Israel in a Hebrew version, which unfortunately did not include the 30-minute audio casette.
The CD version of the game, in what was an apparently limited edition, included a much higher quality version of the original audio casette with (apart from the story itself) also included additional instrumental music.
The manual has a passage that reads:
We believe that you buy games to be entertained, not to be whacked over the head every time you make a mistake. So we don't bring the game to a screeching halt when you poke your nose into a place you haven't visited before. Unlike conventional computer adventures, you won't find yourself accidentally stepping off a path, or dying because you've picked up a sharp object.
We think you'd prefer to solve the game's mysteries by exploring and discovering, not by dying a thousand deaths. We also think you like to spend your time involved in the story, not typing in synonyms until you stumble upon the computer's word for a certain object.
It is of the opinion of this Trivia submitter that this is a not-so-subtle jab at most Sierra adventure games published up until the time this passage was written.
Contributed by
Trixter
(8866) on Dec 12, 1999.
Loom was re-released on CD-ROM with enhanced graphics and sound.
An enhanced soundtrack (with an added overture not heard in the original version) for Roland MT-32 was written by George Alistair Sanger (The Fatman). It can be downloaded from Lucasarts' website.
The original Loom (not the CDROM re-release) was packed with an exceptional 30 minute drama on cassette, adding much depth to the story.
Contributed by
Eurythmic (2657) on Jul 22, 1999.