Computer Gaming World (CGW)
In any case, the loosey-goosey gameplay is secondary to the immersive experience that BFME creates. The artwork, the dark palette, the animation, the 3D models, the sound, the music: Together they present a pitch-perfect re-creation of Jackson’s spectacular battle scenes. This is, in a way, the best way to use a movie license. Remind us what it was like seeing it for the first time. Tickle awake that sense of awe by dropping us into familiar tableaus that make us mutter to ourselves, “Wow, this really looks good....” When you do that well enough, it doesn’t really matter when we lose a bunch of Rohirrim to a cave troll for lack of paying attention, Because, after all, this is—first and foremost—The Lord of the Rings. The real-time strategy stuff is almost incidental.