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Lords of Doom

MobyRank MobyScore
Atari ST
...
4.0
DOS
...
3.5
Amiga
...
4.0
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Description

In the desert town Vertic, werewolves, vampires, mummies and zombies appear suddenly, feasting on the population until only a ghost town of undead is left. Two ordinary citizens team up with two professional monster hunters to cleanse the town of evil. Sharon, Charlie, Susan Leicester and Abraham Van Halen must fight their way through monsters and eventually defeat the overlord of each species, ending the invasion.

Lords of Doom is a hybrid game that incorporates elements of adventure and role-playing. The player controls the party of characters from a first-person view, navigating a pseudo-3D town. The adventure gameplay manifests itself in exploration of individual locations, interaction with objects, and the use of items to solve puzzles. Role-playing elements are present in party management and character statistics. Each character has, beside hitpoints, thirst and hunger meters, so that the player has to "feed" the characters regularly in order for them to stay alive. Combat is done in real time.

Screenshots

Lords of Doom DOS A restaurant. Nothing interesting here except some food to take
Lords of Doom DOS Eeeeeeeek! A zombie!
Lords of Doom DOS At this place, the game begins
Lords of Doom Commodore 64 Starting point

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The Press Says

Amiga Joker Amiga Oct, 1990 70 out of 100 70
Power Play Commodore 64 Nov, 1990 62 out of 100 62
64'er Commodore 64 Oct, 1990 6 out of 10 60
Power Play Amiga Nov, 1990 57 out of 100 57
Power Play Atari ST Nov, 1990 57 out of 100 57

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Contributed to by Quapil (4742), Guido Henkel (70) and JRK (11154)