Lunar Pool

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MSX
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PC-88
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NES
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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Arcade Awaiting 1 votes...
MSX Awaiting 1 votes...
NES 15 3.1
PC-88 Awaiting 1 votes...
Wii Awaiting 1 votes...
Combined User Score 15 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
NESHonestGamers
There isn't too much more you can really say about Lunar Pool, except that it's a generally fun game. If you like pool-- or perhaps mini-golf-- then it's hard to go wrong with it, especially if you can find it cheap. It welcomes newcomers and pros alike, and for a pool game which dares to reach beyond the normal boundaries, it does its job well. What more can you ask for?
59
NESPlayer One
Lunar Pool est un petit jeu bien sympa, en fin de compte. Mais il a un gros défaut : son manque de diversité. Il y a bien soixante tableaux, mais le but est toujours le même. Et il est loin d'être assez complet pour intéresser les vrais adeptes (on ne peut pas brosser la boule). Bref, à ranger dans la catégorie des « petits jeux ».
50
WiiNintendo Life
This game can offer some short term fun but doesn’t really have the depth of gameplay for us to heartily recommend it to you. You'd have much more fun with rival ball based puzzler Kirby's Dream Course on the SNES which has a lot more scope to the gameplay and therefore much more longevity.
38
NESVideo Games
Mit Lunar Pool wird der Hersteller weder der klassischen Vorlage gerecht, noch werden zum Thema Billard innovative oder zumindest halbwegs intelligente Ideen auf den Tisch gebracht. Die Steuerung ist blödsinnig, die Anzeige, an der sich die Stoßstärke erraten läßt, eine Frechheit. Daß sich die meisten Kugeln durch Glück, Zufall oder unrealistische Bewegungsabläufe selbst versenken, war mir nach ein paar Spielminuten auch schon wieder wurscht. Ach ja: Grafik und Musik sind zum Davonlaufen.
30
WiiEurogamer.net (UK)
Different table shapes complicate matters with sharp corners, as does the ability to alter the friction of the table. Set it to zero and the balls will keep bouncing forever (or until they all find a pocket). Set it to 255 and the balls barely move at all. It's vaguely amusing the first time you tinker with it, but such desperate gimmickery isn't enough to compensate for the basic execution. The wacky layouts and prehistoric physics mean you can't really approach it as a proper game of pool, so it's only a matter of time before you fall back on the old "whack everything as hard as you can" mode of last resort gameplay.