There is no Lynx cover art on file for this game
82
MobyRank
100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.

Description

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures.

Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl.

The game was novel for its time for being one of the few two-player simultaneous games in the arcade.

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User Reviews

Another bullseye for the Lynx porting legacy. Trixter Bronze Star Contributing Member (8728) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

The Press Says

IGN Jul 06, 1999 10 out of 10 100
Defunct Games Apr 02, 2005 88 out of 100 88
Power Unlimited Jan, 1994 8 out of 10 80
Game Zero Mar, 1993 73 out of 100 73
All Game Guide 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70

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Trivia

One "bug" in the program's design became a strategic advantage to players in the know, later touted by producers as a "hidden feature". On the right side of the screen there are two platforms situated so that one is above and slightly overhangs another. If a player moves across the lower of the two platforms, the player will hit the upper one and be halted. However, if a player flies their bird so that its belly skims the lower platform low enough that its legs do not extend, the bird will "belly flop" across the width of the platform, and, illogically, "squeeze" through the meeting point of the two platforms, shooting out below the upper platform.

Skilled players took advantage of this flaw as a gaming strategy: a player could suddenly pop out below the platform and land on an enemy knight below (or a competing player), catching him by surprise. Game creator John Newcomer stated in interviews that this flaw in the game's design was so popular, they decided to intentionally leave it in and it became a permanent part of the game.


This entry was contributed by PCGamer77 Bronze Star Contributing Member (3027), jeff leyda Bronze Star Contributing Member (1512), Kabushi (104484), ZZip (804), Servo (55941) and Игги Друге (31856)
 

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