leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.
You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.
- "4D Sports Boxing" -- European title
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The game didn't take itself very seriously. For example, the game package stated that the (low-polygon) boxers had "faces only a mother could love", and some examples of the boxers' names are "Duster Bugreport", "Biggus 'Stinky' Bonus", "Ugotabe Kidding", "Sadie Mazo-Chisholm", "Ivan Orrible Attitude", "Mohamed Ali Baba" or "Phlatulent 'Ffft' Phil".
On the Create a Boxer feature, there was a good selection of different heads to choose. Two of them were directly inspired by the two main characters on Dire Straits' "Money For Nothing" music video, which also featured tridimensional computerized characters.
"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.
4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI
used in a few more games before they were absorbed into EA.
One of the actions in the game was "taunt", which includes waving a first in the air, making the "come get me" gesture, even a backflip. It's really funny to look at. Additional information contributed by