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Alice: Interactive Museum (Macintosh)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (2 votes) 3.6

The Press Says

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Tap-Repeatedly/Four Fat Chicks
Okay, I'll admit it. Alice is my favorite of the Shono titles, which include L-Zone, Gadget, and Zeddas Servant of Sheol. It was also his first, and the one that most closely resembling a straight adventure game (Zeddas notwithstanding), but that isn't to says the designers don't add their own twist to it, which is the signature of all the Shono titles. It is also designed to be very different from the others, from an entirely unusual style of graphics to the fact that the game has little story and maximum puzzle-solving.
Much sought after and virtually unobtainable, this interactive piece of multi-media comes from Haruhiko Shono, whose other works include Gadget and L-Zone. Together with composer Kazuhiko Kato, and artist Kuniyoshi Kaneko, he has produced a hunt through 12 thematic rooms in a museum for 53 playing cards. The rooms contain images and art inspired by Lewis Carroll's Alice in Wonderland, and some clearly inspired from elsewhere.
High Score
Alice lär nog inte sälja i någon större upplaga här i Sverige - det är av begränsat intresse för alla utom den gissningsvis lilla skara som beundrar Kanekos konst.