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100
Tap-Repeatedly/Four Fat Chicks
I have found myself, for the past several weeks, consumed by Alida, a refreshingly complex and well-designed first-person, point-and-click adventure game from independent Australian developer Dejavu Worlds. Really consumed. Bad. But it's now over, and I'm here to tell you the tale. First let me say I haven't had a game eat away at me like this for a long time.
100
AppleLinks.Com
Still, all in all, Alida is a great game; it is sure to delight puzzle fans as well as music lovers. And even if you don't enjoy mulling over puzzles late into the night, who can turn down a strum or two on a giant guitar? And believe me, after that first strum, you won't be able to put the mouse down!
90
Quandary
Alida does not feel skimped at all or rushed out - this is a fully developed game. Like Riven you are not only playing a game but also experiencing a world. A world conceived as a whole, as an entirety. The puzzles interlock to form one single puzzle. This is a work of art and technology.
82
Inside Mac Games (IMG)
When Alida first arrived in my mailbox, I honestly expected very little. After all, the game was created by only one man; not an entire team of developers and artists. I didn't think that a solitary developer could create anything even remotely compelling, let alone something on par with Myst. Well, folks, I was wrong.
75
Just Adventure
All told, Alida is a pretty good game. It suffers from an unbelievable plotline, but the visuals and puzzles do a good job in overcoming any problems. I really hope that Dejavu Worlds continue making adventure games, as the potential is fantastic - but I also hope that it becomes a more-than-one person operation. Alida is a phenomenal achievement, but it could have been a much better game had it been really thought through more thoroughly.
User Reviews
There are no reviews for the Macintosh release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.