Quest is a match-three puzzle with ancient Mediterranean theme. The object is to acquire sacred and mythical items from the ancient Greek, Babylonian, Carthaginian, Egyptian, and Roman civilizations to acquire direction to Atlantis. Once in the lost city you hope to claim the Golden Chimera.
Tile matching occurs when at least three with of the same tiles touch vertically or horizontally; once matched they vanish. There are some alternate tile forms, which require you to create matches on them without the ability to move them towards other pieces, such as locked tiles and bonus tiles.
To obtain the aforementioned items they first must be pieced back together. The broken bits of the item will be scattered on the grid where you will be matching tiles, once the item shard reach the bottom of the grid the will be obtained. After all the shards in a given level are in your possession you will progress to the city/area.
Certain bonus items will also be hidden in with the dross, these shovels, hammers, and timers will all provide you with help if you gain them. A hammer will remove any non-artifact tile, a shovel will undermine a column, and a timer will give you a little more time to complete a level.
- "Karthago" -- German title
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, among its many attributes, happens to feature a number of significant geographic anomalies, most notably in Greece. Sparta appears on the opposite end of the Peloponnesus than it actually inhabits, seemingly mistaken with Patra, while Athens finds itself not in Attica but in Epirus. Katerini is to the northeast of its actual location, Mytilene has hopped from the island of Lesbos to the mainland, and Arta has shifted so far to the Northwest as to exit the modern borders of the country. Perhaps the most glaring mistake is the placement of the ancient city of Troy, which isn't even on the right landmass, existing as it does in the Turkish province of Çanakkale.