Unfortunately, experiences like controlling an airplane, controlling an aircraft carrier, or controlling a fighter plane, are not distinctive enough. What should be distinct and fun experiences instead end up being stale and generic. The game’s universal control scheme can be blamed for the lack of differentiation, but Eidos Hungary’s insistence on trying to make Battlestations into an everything simulator has ensured that no one area is developed enough. If Battlestations: Pacific’s developers had put more effort into letting you enjoy one single game experience for a long period of time, it would be a better game. Instead, Battlestation is a jack-of-all-trades, master of none.