DescriptionBit.Trip Core is the second game in the Bit.Trip series. It uses the same rhythm-based concept as the first game, but with completely different gameplay. Players control a stationary core in the middle of the screen. The player holds the Wii-remote sideways and uses the four directions on the D-pad to launch a beam and collect all dots that pass, using the 2-button. The beam can only be launched in a single direction at a time, so a quick succession of actions is required. All objects are synced to the game's chiptune music, so the player needs to follow the rhythm to catch the objects in a timely fashion.
By performing combos without missing dots, the game transitions into a Super and a Mega mode, which alters the music and the visuals. When too many dots are missed, the game enters a slower, monochrome mode where collecting a sufficient amount of dots restores the game to the regular mode. When too many dots are missed in the monochrome mode, the game is over. The player also has a bomb to clear all dots on the screen. The game offers three scenarios: Discovery, Exploration, and Control, and they last about fifteen minutes each. Each scenario is split up into smaller sections.
The game can be played cooperatively with a second player.
There are no Macintosh user screenshots for this game.
There are 19 other screenshots on file for other versions of this game.
Part of the Following Group
There are no reviews for this game.
There are no critic reviews for this game.
There are currently no topics for this game.
1001 Video GamesThe Wii version of Bit.Trip Core appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.