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||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (2 votes)
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All Game Guide
Talking to other characters is also a bit clunky. If you are addressing them the first time, you have to include their name in the sentence so the computer knows who you are addressing. Sometimes, you must do this with every sentence. This takes away from the novel-like feel of the game and can detract from the smooth flow of game play and the suspension of disbelief necessary to feel you are actually living out the game events. It does take some getting used to, but once you do, you will feel you are really living this game. You might even feel like Cary Grant in North by Northwest!
One of the last text adventures ever distributed by Infocom, this was a sign of why this soon would have to be so. The story is divided into three individual mini-stories, making puzzles far easier, and the whole game easily finished in one night. One of the game's puzzles was so lackluster, it only involved looking at the pen in your pocket, which was in fact a secret agent bomb device. Such "puzzles" were a sure sign the text adventure genre was not what it once was, and was instead, a sad disappointment.