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||How much you personally like the game, regardless of other attributes
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|Overall User Score (7 votes)
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The gorgeous paintings, haunting music, unique story, and even humor (children of the '80s will appreciate all the Super Mario Bros. references) make Braid more than just a video game. It's a work of art.
Oui, il faut sauver une princesse... Non ! Ne partez pas en courant, si je vous racontait vraiment l'histoire vous vous mettriez à saigner du nez mais contentez vous de savoir ça et essayez de deviner l'histoire en jouant, vous ne serrez pas déçus ! Bon, vous le saviez peut être déjà, Braid c'est un des (trop) rares jeux que je me permettrait d'appeler art.
Every few years a game comes along that begins to push the gaming industry in a new and exciting direction. These games transcend entertainment and are in fact pieces of art. Inevitably, they are not commercially successful. Braid is a bit too cerebral for the average player and the puzzles of the later stages are so challenging they will likely frustrate users. That's a shame, too, because the ending is worth the arduous (if brief) journey. Without multiplayer or much replay value, the game is simple, focused, and raw in its flaunting of conventions. Unlikely ever to be remembered as fondly as Mario, Braid is six levels too clever for its own good.
In the end, if you like puzzle games or platform games in any way shape form, you should probably buy Braid.
You might remember that we rather enjoyed Braid back in the day. Well, now you can pick up Jonathan Blow's excellent time-shifting platform-puzzler for next to nothing on the Mac App Store. Although brilliant and cheap downloadable titles seem to be ten-a-penny right now, this hasn't dated at all, and if you missed out on it first time around, don't make the same mistake again.
Braid is different in a decent way. It is nice to see game developers think outside the box and create a more involved game that will take some time to finish. However, in my opinion, games should be somewhat more exciting. This game certainly had its exciting moments, but most of the time the user was just left to figure something out. While I believe this is what the developers had in mind, I think they didn’t quite nail the combination 100%. They were close enough, though, for me to encourage you to try our Braid.